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April 03 2012
STK Contributions • Re: Billboards for STK
machrider14 wrote:ctdabomb wrote:http://code.google.com/p/supertux/source/browse/COPYING here it is (GPL)
Alright then, but I can't copy the whole license.
no. you don't have to.
the license should be something like this:
example.png by bill smith released under GPL
or if it contains a logo from a game:
example.jpg by Bill smith based on image by will smith released under CC0
try taking a look at the licenses for different tracks from STK and make them like that:
https://supertuxkart.svn.sourceforge.ne ... icense.txt
https://supertuxkart.svn.sourceforge.ne ... icense.txt
Statistics: Posted by ctdabomb — Today, 16:50
STK Contributions • Re: Billboards for STK
STK Contributions • Re: Billboards for STK
Statistics: Posted by ctdabomb — Today, 16:40
STK Contributions • Re: Billboards for STK
ctdabomb wrote:
the license should be something like this I think:example.png by bill smith released under GPL
or if it contains a logo from a game:
example.jpg by Bill smith based on image by will smith released under CC0
Oh I understand. But I gotta find a license of the SuperTux icon.
Statistics: Posted by machrider14 — 4 minutes ago
STK Contributions • Re: Billboards for STK
example.png by bill smith released under GPL
or if it contains a logo from a game:
example.jpg by Bill smith based on image by will smith released under CC0
Statistics: Posted by ctdabomb — 13 minutes ago
STK Contributions • Billboard Pack 1 available
Billboard Pack 1.zip
Statistics: Posted by machrider14 — 18 minutes ago
STK Contributions • Re: Reverse mode
Auria wrote:
Thanks, this is quite good. Unfortunately I have some problems with your blend file, all textures are missing? Do you have any idea why?
Some textures have paths like 'F:minigolfgrass.jpg', obviously we'd prefer relative paths like in the media repo
also you appear to have changed the rock texture to a lower-resolution one, may I know why?
hm...
1.grass.jpg = grass3.jpg
2.rock.png = rock_brown.jpg
3.sky.jpg = sky3.jpg
But, now i did fix problem and packaging texture in blend files + add texture file, so just check again.
Maybe i am missing something again.
Statistics: Posted by betharatux1 — Today, 02:52
April 02 2012
STK Contributions • Re: New track: Scary Swamp
- You should get rid of the shortcut
- The texture transitions aren't worked on yet
- At some areas it still feels empty or repetitive
However, there are a few more issues I'd like to bring to your attention:
- Some of the bushes are solid objects, thus causing the kart to go up. This looks just wrong.
- The hills in the background stop too suddenly.
- It seemed to me that fired bowling balls do not drop into the acid lake. Please verify this, though, as I'm not too sure about this.
- The bridge seems to be only a flat plane, rendering it invisible when viewed from the side (e.g. if you drive over the first bridge and look at the second, you won't see it).
Statistics: Posted by Crendgrim — 30 minutes ago
STK Contributions • Re: Reverse mode
Some textures have paths like 'F:minigolfgrass.jpg', obviously we'd prefer relative paths like in the media repo
also you appear to have changed the rock texture to a lower-resolution one, may I know why?
Statistics: Posted by Auria — Today, 17:38
STK Contributions • Re: New track: Scary Swamp
Statistics: Posted by ctdabomb — Today, 17:27
STK Contributions • Re: Reverse mode
just check it.
Statistics: Posted by betharatux1 — Today, 02:20
STK Contributions • Re: Reverse mode
betharatux1 wrote:
How if ramp like this ?
this seems reasonable
Statistics: Posted by Auria — Today, 01:30
STK Contributions • Re: Reverse mode
Statistics: Posted by betharatux1 — Today, 01:26
STK Contributions • Re: Reverse mode
betharatux1 wrote:
i'm sorry (to Auria and ctdabomb), i just want to ask what is FPS ?
but, i feel better discussed about minigolf mischief for make it work in vice-versa again.
FPS is frames per second.
you can just start over with the version of the track from SVN and re-add the ramp.
Statistics: Posted by ctdabomb — Today, 01:05
STK Contributions • Re: Reverse mode
Auria wrote:
Yes I think keeping the original scale is better. With point #2, sorry I don't understand you, "is really should to be real thing" is not really well-formed english
i'm sorry (to Auria and ctdabomb), i just want to ask what is FPS ?
but, i feel better discussed about minigolf mischief for make it work in vice-versa again.
Statistics: Posted by betharatux1 — Today, 01:03
April 01 2012
STK Contributions • Re: Reverse mode
betharatux1 wrote:Auria wrote:By slow I meant it was running with like 2 frames per second (FPS), I have no idea why
This version doesn't have this problem, but other problems : the sky is too stormy, the golf balls are partially into the ground, some collectibles in the tunnel have gone missing. And did you scale the whole track up? I'm not sure I like the track to be bigger
1. i'm so sorry make you disappointing, cause i dont understand. then, what should i do, return use track with normal scale and how about better ramp for vice-versa ?![]()
2. "running with like 2 frames per scond (FPS)",is really should to be real thing ?
Yes I think keeping the original scale is better. With point #2, sorry I don't understand you, "is really should to be real thing" is not really well-formed english
Statistics: Posted by Auria — Today, 14:09
March 31 2012
STK Contributions • Re: Reverse mode
betharatux1 wrote:
2. "running with like 2 frames per scond (FPS)",is really should to be real thing ?
no, it should be like around 24/25 I think....
Statistics: Posted by ctdabomb — 5 minutes ago
STK Contributions • Re: planetarium (star track remix)
2. on space, can you added animate fly meteor ? making real feel in space.
Statistics: Posted by betharatux1 — 39 minutes ago
STK Contributions • Re: Reverse mode
Auria wrote:
By slow I meant it was running with like 2 frames per second (FPS), I have no idea why
This version doesn't have this problem, but other problems : the sky is too stormy, the golf balls are partially into the ground, some collectibles in the tunnel have gone missing. And did you scale the whole track up? I'm not sure I like the track to be bigger
1. i'm so sorry make you disappointing, cause i dont understand. then, what should i do, return use track wih normal scale and how about better ramp for vice-versa ?
2. "running with like 2 frames per scond (FPS)",is really should to be real thing ?
Statistics: Posted by betharatux1 — 51 minutes ago
STK Contributions • Re: Reverse mode
This version doesn't have this problem, but other problems : the sky is too stormy, the golf balls are partially into the ground, some collectibles in the tunnel have gone missing. And did you scale the whole track up? I'm not sure I like the track to be bigger
Statistics: Posted by Auria — 54 minutes ago
Maybe Soup is currently being updated? I'll try again automatically in a few seconds...
