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April 04 2012

Red Eclipse • Re: Time Trial: Whats Your Fastest Times?

ok . Now my fastest time :P
Image

Statistics: Posted by TristamK — Today, 17:36


Tags: Red Eclipse

Red Eclipse • Re: Redflare RE game monitor (redflare.ofthings.net)

I used to use redeclipse.orbitaldecay.com to monitor Red Eclipse servers, but seeing how yours autorefreshes, gives correct mutator info (the one on orbitaldecay.com is broken) and more easily shows who is where I'll be using yours from now on. Great work!

Statistics: Posted by TheLastProject — 10 minutes ago


Tags: Red Eclipse

Red Eclipse • Re: actor entities

qreeves wrote:
unixfreak wrote:While I guess it is unclear what "id" does, I'm not sure why you're using it when you have no idea :P

In each map, there is a set of 16 "ID's" that can be used to change the map layout each time you start it. When the map starts, the server will automatically pick a random number (between 1 and 16) and only initialise entities with that id (or ones with an id of zero, which always spawn). This allows you to do things like semi-randomise weapon and enemy layouts, or make obstacles so the route you have to take through the map is different each time. Trigger id's are a way of mixing up the gameplay in your map, but so far nobody has really used it (the idea was original created for campaign, so the levels would have a certain level of re-playability).


Awesome, i just set them all to 0 and it works now lol.
Thanks for clearing that up :D

Not sure why i didn't try that beforehand. ;)

Statistics: Posted by unixfreak — 34 minutes ago


Tags: Red Eclipse

Red Eclipse • Re: Redflare RE game monitor (redflare.ofthings.net)

I considered thumbnails, but I want to keep the list compact. I could do such extra info as a popup, or expand the entry as the mouse hovers over it. Will keep it in mind for the next revision.

Statistics: Posted by Mulex — 40 minutes ago


Tags: Red Eclipse

Red Eclipse • Re: Redflare RE game monitor (redflare.ofthings.net)

Looking good! Well done.

Could you consider adding a map thumbnail too? Maybe it would be more logical as well to display the map name and thumbnail before the player names... Players will be attracted more to a certain map than to know who is playing on the server.

Statistics: Posted by Ulukai — 22 minutes ago


Tags: Red Eclipse

Red Eclipse • Redflare RE game monitor (redflare.ofthings.net)

I needed to learn node.js and client-side templates, and so one of the things I did was to build this RE game monitor:

http://redflare.ofthings.net/

I'm aware that this isn't the only monitor in existence, but hey, it was fun to build ...
The console updates every 15 seconds - it may be slow to load the first time you open the page, but after that it just loads a small amount of data (~ 10 KB) for each update.

I find it handy to keep open on a destop to flick over to and see when a good game is happening. I hope you find it useful too.

Tech used:
- node.js network application framework with the 'express' web framework and a geoip add-on modules
- handlebars.js (client-side templating)
- underscore.js
- LESS style sheets
- Google web fonts

Statistics: Posted by Mulex — Today, 10:43


Tags: Red Eclipse

Red Eclipse • Re: actor entities

unixfreak wrote:
Hi. I have been playing around with the actor entity for a while now and can't seen to figure out why the turret (or grunt) doesn't spawn.

I am loading the map in campaign mode, and here is what i set the turrets options to:
http://i.imgur.com/iZZnQ.jpg

At first i thought having multiple actor entities with the same "id" number was the problem, although having changed that it appears to still do nothing. Any ideas? Thanks.

While I guess it is unclear what "id" does, I'm not sure why you're using it when you have no idea :P

In each map, there is a set of 16 "ID's" that can be used to change the map layout each time you start it. When the map starts, the server will automatically pick a random number (between 1 and 16) and only initialise entities with that id (or ones with an id of zero, which always spawn). This allows you to do things like semi-randomise weapon and enemy layouts, or make obstacles so the route you have to take through the map is different each time. Trigger id's are a way of mixing up the gameplay in your map, but so far nobody has really used it (the idea was original created for campaign, so the levels would have a certain level of re-playability).

Statistics: Posted by qreeves — 10 minutes ago


Tags: Red Eclipse

Red Eclipse • [map] corruption v0.1.0a

This is the first map I've ever seriously tried to make. Don't flame me if I messed up everything in the map making it somehow unplayable, or broke some taboo regarding forum posting rules, because I still don't know how everything works. I don't know when I'll work on this again, probably not soon so feel free to edit it yourself and repost it here. This, (pauses for dramatic effect) is corruption v0.1.0a, the result of several hour's worth of trial and error. :)

corruption.zip

No screenshots because it's not finished but the map layout and plan is here anyways. :|

I want ideas for how I can make this better remember I only have basic mapping experience nothing advanced also I'm not an artist so it's going to be ugly at first. :x

Tell me things I may have not noticed myself like unintended parkour paths an experienced traceur could exploit to break the map. :(

The peculiar pattern on the bottom of the map is the result of a glitch, it looks cool, but idk how to replicate the results. :think:

:!: Note: If you download this map be aware of the fact that it is, in it's current state, unplayable in a normal game.

Statistics: Posted by wowie — Today, 03:58


Tags: Red Eclipse

April 03 2012

Red Eclipse • Re: actor entities

Goku wrote:
they will only appear in campaign mode or with the onslaught mutator enabled.


I realise that, although even when i enable onslaught or load the map in campaign mode they never seem to spawn :?

Statistics: Posted by unixfreak — Yesterday, 22:41


Tags: Red Eclipse

Red Eclipse • Re: actor entities

they will only appear in campaign mode or with the onslaught mutator enabled.

Statistics: Posted by Goku — Yesterday, 22:29


Tags: Red Eclipse

Red Eclipse • actor entities

Hi. I have been playing around with the actor entity for a while now and can't seen to figure out why the turret (or grunt) doesn't spawn.

I am loading the map in campaign mode, and here is what i set the turrets options to:
http://i.imgur.com/iZZnQ.jpg

At first i thought having multiple actor entities with the same "id" number was the problem, although having changed that it appears to still do nothing. Any ideas? Thanks.

Statistics: Posted by unixfreak — Yesterday, 21:51


Tags: Red Eclipse

Red Eclipse • Re: Mode limiting

I've updated the wiki page for the server and added a dedicated page for Mode/Mutator filtering:
https://sourceforge.net/apps/mediawiki/ ... amefilters
Should hopefully be somewhat more clear.

Statistics: Posted by arand — Yesterday, 21:46


Tags: Red Eclipse

Red Eclipse • Re: Time Trial: Whats Your Fastest Times?

Like Damien said: ...

Image
Image
Image

Statistics: Posted by Fallen — Yesterday, 21:28


Tags: Red Eclipse

Red Eclipse • Re: the secret knowledge about Instagib Kung Fu

Kicking for dummies
By TheLastProject

1. Press Spacebar
2. Press Spacebar again
3. Press Q
Hit anyone? Success, go back to step 1.
Didn't hit anyone? Don't worry, it'll happen some time, go back to step 1.

But I guess your method works too.

Statistics: Posted by TheLastProject — Yesterday, 21:26


Tags: Red Eclipse

Red Eclipse • Re: Mode limiting

no problem =)
Ok . who knows : how vote for multi time-trial from console ?

Statistics: Posted by TristamK — Yesterday, 21:02


Tags: Red Eclipse

Red Eclipse • Re: Mode limiting

@TristamK - I forgot that multi on time-trial is disabled by default, sorry, my fault. Then I have no idea, sorry.

Statistics: Posted by pk1001100011 — Yesterday, 20:20


Tags: Red Eclipse

Red Eclipse • Re: Mode limiting

hmmm . no working ...

Statistics: Posted by TristamK — 31 minutes ago


Tags: Red Eclipse

Red Eclipse • Re: Mode limiting

Code:
sv_modelockfilter 128
sv_mutslockfilter 1

People will have possibility to vote only time-trial, only with multi or without any mutator.
If you want different sets of mutators on different modes, … :(

Only for me sv_defaultmode doesn't work?
I tried:
Code:
sv_defaultmode 7
sv_defaultmuts 0

To have on default "simple time-trial", without any mutators, and well… server doesn't care. :)

Statistics: Posted by pk1001100011 — 35 minutes ago


Tags: Red Eclipse

Red Eclipse • Re: About triggers + suggestions

Anybody knows ? -_-
I can't link 2 triggers or trigger+pusher . It would be interesting if it were possible to do so. Because i have ideas but don't know how did that....

Statistics: Posted by TristamK — Today, 14:18


Tags: Red Eclipse

April 02 2012

Red Eclipse • Re: the secret knowledge about Instagib Kung Fu

Ahahaha... "Quincho"...

Nice tips though. :D

Statistics: Posted by fawstoar — Yesterday, 23:54


Tags: Red Eclipse
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