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April 04 2012
Red Eclipse • Re: Redflare RE game monitor (redflare.ofthings.net)
Statistics: Posted by TheLastProject — 10 minutes ago
Red Eclipse • Re: actor entities
qreeves wrote:unixfreak wrote:While I guess it is unclear what "id" does, I'm not sure why you're using it when you have no idea :P
In each map, there is a set of 16 "ID's" that can be used to change the map layout each time you start it. When the map starts, the server will automatically pick a random number (between 1 and 16) and only initialise entities with that id (or ones with an id of zero, which always spawn). This allows you to do things like semi-randomise weapon and enemy layouts, or make obstacles so the route you have to take through the map is different each time. Trigger id's are a way of mixing up the gameplay in your map, but so far nobody has really used it (the idea was original created for campaign, so the levels would have a certain level of re-playability).
Awesome, i just set them all to 0 and it works now lol.
Thanks for clearing that up
Not sure why i didn't try that beforehand.
Statistics: Posted by unixfreak — 34 minutes ago
Red Eclipse • Re: Redflare RE game monitor (redflare.ofthings.net)
Statistics: Posted by Mulex — 40 minutes ago
Red Eclipse • Re: Redflare RE game monitor (redflare.ofthings.net)
Could you consider adding a map thumbnail too? Maybe it would be more logical as well to display the map name and thumbnail before the player names... Players will be attracted more to a certain map than to know who is playing on the server.
Statistics: Posted by Ulukai — 22 minutes ago
Red Eclipse • Redflare RE game monitor (redflare.ofthings.net)
http://redflare.ofthings.net/
I'm aware that this isn't the only monitor in existence, but hey, it was fun to build ...
The console updates every 15 seconds - it may be slow to load the first time you open the page, but after that it just loads a small amount of data (~ 10 KB) for each update.
I find it handy to keep open on a destop to flick over to and see when a good game is happening. I hope you find it useful too.
Tech used:
- node.js network application framework with the 'express' web framework and a geoip add-on modules
- handlebars.js (client-side templating)
- underscore.js
- LESS style sheets
- Google web fonts
Statistics: Posted by Mulex — Today, 10:43
Red Eclipse • Re: actor entities
unixfreak wrote:
Hi. I have been playing around with the actor entity for a while now and can't seen to figure out why the turret (or grunt) doesn't spawn.
I am loading the map in campaign mode, and here is what i set the turrets options to:
http://i.imgur.com/iZZnQ.jpg
At first i thought having multiple actor entities with the same "id" number was the problem, although having changed that it appears to still do nothing. Any ideas? Thanks.
While I guess it is unclear what "id" does, I'm not sure why you're using it when you have no idea :P
In each map, there is a set of 16 "ID's" that can be used to change the map layout each time you start it. When the map starts, the server will automatically pick a random number (between 1 and 16) and only initialise entities with that id (or ones with an id of zero, which always spawn). This allows you to do things like semi-randomise weapon and enemy layouts, or make obstacles so the route you have to take through the map is different each time. Trigger id's are a way of mixing up the gameplay in your map, but so far nobody has really used it (the idea was original created for campaign, so the levels would have a certain level of re-playability).
Statistics: Posted by qreeves — 10 minutes ago
Red Eclipse • [map] corruption v0.1.0a
corruption.zip
No screenshots because it's not finished but the map layout and plan is here anyways.
I want ideas for how I can make this better remember I only have basic mapping experience nothing advanced also I'm not an artist so it's going to be ugly at first.
Tell me things I may have not noticed myself like unintended parkour paths an experienced traceur could exploit to break the map.
The peculiar pattern on the bottom of the map is the result of a glitch, it looks cool, but idk how to replicate the results.
Statistics: Posted by wowie — Today, 03:58
April 03 2012
Red Eclipse • Re: actor entities
Goku wrote:
they will only appear in campaign mode or with the onslaught mutator enabled.
I realise that, although even when i enable onslaught or load the map in campaign mode they never seem to spawn
Statistics: Posted by unixfreak — Yesterday, 22:41
Red Eclipse • Re: actor entities
Statistics: Posted by Goku — Yesterday, 22:29
Red Eclipse • actor entities
I am loading the map in campaign mode, and here is what i set the turrets options to:
http://i.imgur.com/iZZnQ.jpg
At first i thought having multiple actor entities with the same "id" number was the problem, although having changed that it appears to still do nothing. Any ideas? Thanks.
Statistics: Posted by unixfreak — Yesterday, 21:51
Red Eclipse • Re: Mode limiting
https://sourceforge.net/apps/mediawiki/ ... amefilters
Should hopefully be somewhat more clear.
Statistics: Posted by arand — Yesterday, 21:46
Red Eclipse • Re: the secret knowledge about Instagib Kung Fu
By TheLastProject
1. Press Spacebar
2. Press Spacebar again
3. Press Q
Hit anyone? Success, go back to step 1.
Didn't hit anyone? Don't worry, it'll happen some time, go back to step 1.
But I guess your method works too.
Statistics: Posted by TheLastProject — Yesterday, 21:26
Red Eclipse • Re: Mode limiting
Ok . who knows : how vote for multi time-trial from console ?
Statistics: Posted by TristamK — Yesterday, 21:02
Red Eclipse • Re: Mode limiting
Statistics: Posted by pk1001100011 — Yesterday, 20:20
Red Eclipse • Re: Mode limiting
Statistics: Posted by TristamK — 31 minutes ago
Red Eclipse • Re: Mode limiting
sv_modelockfilter 128
sv_mutslockfilter 1
People will have possibility to vote only time-trial, only with multi or without any mutator.
If you want different sets of mutators on different modes, …
Only for me sv_defaultmode doesn't work?
I tried:
sv_defaultmode 7
sv_defaultmuts 0
To have on default "simple time-trial", without any mutators, and well… server doesn't care.
Statistics: Posted by pk1001100011 — 35 minutes ago
Red Eclipse • Re: About triggers + suggestions
I can't link 2 triggers or trigger+pusher . It would be interesting if it were possible to do so. Because i have ideas but don't know how did that....
Statistics: Posted by TristamK — Today, 14:18
April 02 2012
Maybe Soup is currently being updated? I'll try again automatically in a few seconds...




