fgd's soup http://fgd.soup.io/ fgd's soup http://fgd.soup.io/ http://2.asset.soup.io/asset/1996/6850_d0ef.png 119 64 [fgd] RT @fpgeek: Achievement unlocked: CyanogenMod 9 installed (thanks @kornf00 an... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/200494288851832832","body":"RT @\u003Ca href=\"http://twitter.com/fpgeek\"\u003Efpgeek\u003C/a\u003E: Achievement unlocked: CyanogenMod 9 installed (thanks @\u003Ca href=\"http://twitter.com/kornf00\"\u003Ekornf00\u003C/a\u003E and @\u003Ca href=\"http://twitter.com/illespal\"\u003Eillespal\u003C/a\u003E !) \u003Ca href=\"http://t.co/iquDF5Qx\"\u003Ehttp://t.co/iquDF5Qx\u003C/a\u003E"} RT @<a href="http://twitter.com/fpgeek">fpgeek</a>: Achievement unlocked: CyanogenMod 9 installed (thanks @<a href="http://twitter.com/kornf00">kornf00</a> and @<a href="http://twitter.com/illespal">illespal</a> !) <a href="http://t.co/iquDF5Qx">http://t.co/iquDF5Qx</a>Thu, 10 May 2012 07:55:38 GMThttp://fgd.soup.io/post/252603827/RT-fpgeek-Achievement-unlocked-CyanogenMod-9-installedurn:www-soup-io:1:252603827regular [fgd] OpenGameArt - New Tutorials Section {"tags":[],"type":"regular","title":"\u003Ca href=\"http://opengameart.org/content/new-tutorials-section\"\u003EOpenGameArt - New Tutorials Section\u003C/a\u003E","source":"http://opengameart.org/content/new-tutorials-section","body":"\u003Cdiv class=\"field field-name-body field-type-text-with-summary field-label-hidden\"\u003E\u003Cdiv class=\"field-items\"\u003E\u003Cdiv class=\"field-item even\"\u003E\u003Cp\u003EWe've just added an oft-requested \u003Ca href=\"http://opengameart.org/forums/featured-tutorials\"\u003EFeatured Tutorials Section\u003C/a\u003E to the Browse menu, which will hopefully some day be a huge repository of helpful information.\u00a0 At the moment, we have three excellent tutorials there already, which I recommend checking out. :)\u003C/p\u003E\n\u003Cp\u003EPeople wanting to submit new tutorials should post them in the \u003Ca href=\"http://opengameart.org/forums/tutorials\"\u003ETutorials\u003C/a\u003E section of the forum.\u00a0 Tutorials that are unique, high in quality, and well edited will be moved to the Featured section.\u003C/p\u003E\n\u003Cp\u003EBart\u003C/p\u003E\n\u003C/div\u003E\u003C/div\u003E\u003C/div\u003E"} <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p>We've just added an oft-requested <a href="http://opengameart.org/forums/featured-tutorials">Featured Tutorials Section</a> to the Browse menu, which will hopefully some day be a huge repository of helpful information.  At the moment, we have three excellent tutorials there already, which I recommend checking out. :)</p> <p>People wanting to submit new tutorials should post them in the <a href="http://opengameart.org/forums/tutorials">Tutorials</a> section of the forum.  Tutorials that are unique, high in quality, and well edited will be moved to the Featured section.</p> <p>Bart</p> </div></div></div>Wed, 09 May 2012 19:29:43 GMThttp://fgd.soup.io/post/252606155/OpenGameArt-New-Tutorials-Sectionurn:www-soup-io:1:252606155regular [fgd] cm9 rootz thread for ya http://t.co/x1qnOSHB #mt4gs #ics #android #cm9 {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/200123251412836352","body":"cm9 rootz thread for ya \u003Ca href=\"http://t.co/x1qnOSHB\"\u003Ehttp://t.co/x1qnOSHB\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23mt4gs\"\u003Emt4gs\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23ics\"\u003Eics\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23android\"\u003Eandroid\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23cm9\"\u003Ecm9\u003C/a\u003E"} cm9 rootz thread for ya <a href="http://t.co/x1qnOSHB">http://t.co/x1qnOSHB</a> #<a href="http://search.twitter.com/search?q=%23mt4gs">mt4gs</a> #<a href="http://search.twitter.com/search?q=%23ics">ics</a> #<a href="http://search.twitter.com/search?q=%23android">android</a> #<a href="http://search.twitter.com/search?q=%23cm9">cm9</a>Wed, 09 May 2012 07:21:15 GMThttp://fgd.soup.io/post/252603828/cm9-rootz-thread-for-ya-http-turn:www-soup-io:1:252603828regular [fgd] Irrlicht - Monthly Screenshot Contest – April 2012 {"tags":[],"type":"regular","title":"\u003Ca href=\"http://irrlicht.sourceforge.net/2012/05/1215/\"\u003EIrrlicht - Monthly Screenshot Contest \u2013 April 2012\u003C/a\u003E","source":"http://irrlicht.sourceforge.net/2012/05/1215/","body":"\u003Cp\u003EHere is the winner of the Screenshot of the Month contest for April 2012: \u003Ca href=\"https://sourceforge.net/apps/gallery/irrlicht/index.php?g2_itemId=1485\" title=\"Escen with his screenshot Overheat\"\u003EEscen with Overheat\u003C/a\u003E. While the competition submissions were regarded as very high quality, Escen won with an impressive percentage of the votes: 64%.\u003C/p\u003E\n\u003Cp\u003EAs always, you can find the screenshot and all contestants in the \u003Ca href=\"http://irrlicht.sourceforge.net/forum/viewtopic.php?f=10\u0026amp;t=46011\" title=\"Month April Competition Topic\"\u003Eforum\u003C/a\u003E and the \u003Ca href=\"https://sourceforge.net/apps/gallery/irrlicht/index.php?g2_itemId=1473\" title=\"The Complete gallery for the month April 2012\"\u003Egallery\u003C/a\u003E.\u003C/p\u003E"} <p>Here is the winner of the Screenshot of the Month contest for April 2012: <a href="https://sourceforge.net/apps/gallery/irrlicht/index.php?g2_itemId=1485" title="Escen with his screenshot Overheat">Escen with Overheat</a>. While the competition submissions were regarded as very high quality, Escen won with an impressive percentage of the votes: 64%.</p> <p>As always, you can find the screenshot and all contestants in the <a href="http://irrlicht.sourceforge.net/forum/viewtopic.php?f=10&amp;t=46011" title="Month April Competition Topic">forum</a> and the <a href="https://sourceforge.net/apps/gallery/irrlicht/index.php?g2_itemId=1473" title="The Complete gallery for the month April 2012">gallery</a>.</p>Tue, 08 May 2012 09:03:35 GMThttp://fgd.soup.io/post/252606158/Irrlicht-Monthly-Screenshot-Contest-April-2012urn:www-soup-io:1:252606158regular [fgd] FLARE - 20120507 {"tags":[],"type":"regular","title":"\u003Ca href=\"http://clintbellanger.net/rpg/blog/20120507\"\u003EFLARE - 20120507\u003C/a\u003E","source":"http://clintbellanger.net/rpg/blog/20120507","body":"Conference\n\n\nI'll be away on a work conference the rest of the week. If this space goes quiet for a while, that's why."} Conference I'll be away on a work conference the rest of the week. If this space goes quiet for a while, that's why.Mon, 07 May 2012 15:45:33 GMThttp://fgd.soup.io/post/252606161/FLARE-20120507urn:www-soup-io:1:252606161regular [fgd] About the Liberated Pixel Cup http://lpc.opengameart.org/ !fossg {"tags":[],"type":"regular","title":"\u003Ca href=\"http://identi.ca/darkbaboon\"\u003EAbout the Liberated Pixel Cup http://lpc.opengameart.org/ !fossg\u003C/a\u003E","source":"http://identi.ca/darkbaboon","body":"About the Liberated Pixel Cup \u003Ca href=\"http://lpc.opengameart.org/\" title=\"http://lpc.opengameart.org/\" rel=\"nofollow external\"\u003Ehttp://lpc.opengameart.org/\u003C/a\u003E !\u003Cspan class=\"vcard\"\u003E\u003Ca href=\"http://identi.ca/group/1372/id\" title=\"FOSS Gaming (fossgaming)\" class=\"url\"\u003E\u003Cspan class=\"fn nickname group\"\u003Efossg\u003C/span\u003E\u003C/a\u003E\u003C/span\u003E"} About the Liberated Pixel Cup <a href="http://lpc.opengameart.org/" title="http://lpc.opengameart.org/">http://lpc.opengameart.org/</a> !<span class="vcard"><a href="http://identi.ca/group/1372/id" class="url" title="FOSS Gaming (fossgaming)"><span class="fn nickname group">fossg</span></a></span>Mon, 07 May 2012 11:48:36 GMThttp://fgd.soup.io/post/252179153/About-the-Liberated-Pixel-Cup-http-lpcurn:www-soup-io:1:252179153regular [fgd] RT @MBandF: Creative and provocative street art by OakoAk now on A Parallel W... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/199380976743366657","body":"RT @\u003Ca href=\"http://twitter.com/MBandF\"\u003EMBandF\u003C/a\u003E: Creative and provocative street art by OakoAk now on A Parallel World. Please click the link for more \u003Ca href=\"http://t.co/JpRJ3FBY\"\u003Ehttp://t.co/JpRJ3FBY\u003C/a\u003E"} RT @<a href="http://twitter.com/MBandF">MBandF</a>: Creative and provocative street art by OakoAk now on A Parallel World. Please click the link for more <a href="http://t.co/JpRJ3FBY">http://t.co/JpRJ3FBY</a>Mon, 07 May 2012 06:11:43 GMThttp://fgd.soup.io/post/252087238/RT-MBandF-Creative-and-provocative-street-arturn:www-soup-io:1:252087238regular [fgd] Cafu - Cafu 12.05 released {"tags":[],"type":"regular","title":"\u003Ca href=\"http://www.cafu.de/forum/viewtopic.php?f=14\u0026amp;t=1024\u0026amp;p=5025#p5025\"\u003ECafu - Cafu 12.05 released\u003C/a\u003E","source":"http://www.cafu.de/forum/viewtopic.php?f=14\u0026#38;t=1024\u0026#38;p=5025#p5025","body":"We're happy and proud to announce immediate availability of \u003Cspan\u003ECafu 12.05\u003C/span\u003E, the \u003Cspan\u003EMay 2012\u003C/span\u003E binary release of the Cafu Engine!\u003Cbr /\u003E\u003Cbr /\u003E\u003Cdiv\u003E\u003Cdiv\u003E\n\t\t\t\n \n\t\t\t\u003Ca href=\"http://www.cafu.de/forum/download/file.php?id=182\u0026amp;mode=view0\" title=\"\" rel=\"lightbox[attachments];player=img\"\u003E\u003Cimg src=\"http://www.cafu.de/forum/download/file.php?id=182\u0026amp;t=1\" alt=\"model-editor-9.png\" /\u003E\u003C/a\u003E\u003Cbr /\u003E\n\t\t\t\n\t\t\t\u003Cdiv\u003E\n\t\t\t\u003Cdiv\u003E\n\t\t\t\t\u003Ca href=\"http://www.cafu.de/forum/download/file.php?id=182\u0026amp;mode=view0\" title=\"\" rel=\"lightbox[attachments2];player=img\"\u003E\u003Cimg title=\"Image Detail\" src=\"http://www.cafu.de/components/com_phocagallery/assets/images/icon-view.gif\" alt=\"Image Detail\" /\u003E\u003C/a\u003E\n\t\t\t\t\u003Ca href=\"http://www.cafu.de/forum/download/file.php?id=182\u0026amp;mode=view\"\u003E\u003Cimg title=\"Image Download\" src=\"http://www.cafu.de/components/com_phocagallery/assets/images/icon-download.gif\" alt=\"Image Download\" /\u003E\u003C/a\u003E\n\t\t\t\u003C/div\u003E\n\t\t\n\t\t\t\u003C/div\u003E\n\t\t\u003C/div\u003E\u003Cbr /\u003E\u003C/div\u003ECafu is an open-source 3D game and graphics engine. The new version 12.05 culminates three years of exciting work into a new stable demo release: It marks the completion and first release of the new Cafu Model Editor, many structural enhancements for game developers, and the beginning of our work on the next version (which in fact already has begun \u2014 we just couldn't wait).\u003Cbr /\u003E\u003Cbr /\u003E\u003Cbr /\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Cspan\u003ENew Features\u003C/span\u003E\u003C/span\u003E\u003C/span\u003E\u003Cbr /\u003E\u003Cbr /\u003EFor game developers, we cleaned up the source code, revised the code design, improved the directory layout, added new C++ and scripting reference documentation, fixed many bugs, added support for new compiler versions and platform variants, speeded up the release cycle for source archives and development binary releases, and much more.\u003Cbr /\u003E\u003Cbr /\u003ESeveral hundred changes to the source code were made, see \u003Ca href=\"http://trac.cafu.de/log/cafu/trunk?rev=525\u0026amp;verbose=on\" class=\"postlink\"\u003Ethe complete changelog\u003C/a\u003E for details.\u003Cbr /\u003E\u003Cbr /\u003E\u003Cbr /\u003E\u003Cspan\u003E\u003Cspan\u003E\u003Cspan\u003EThe Model Editor\u003C/span\u003E\u003C/span\u003E\u003C/span\u003E\u003Cbr /\u003E\u003Cbr /\u003E\u003Cdiv\u003E\u003Ca href=\"http://www.cafu.de/wiki/modeleditor:howtos\" class=\"postlink\"\u003E\u003Cdiv\u003E\n\t\t\t\u003Cimg title=\"\" src=\"http://www.cafu.de/forum/download/file.php?id=183\" alt=\"ModelEditor_HowTo_250px.png\" /\u003E\u003Cbr /\u003E\n\t\t\t\n\t\t\u003C/div\u003E\u003Cbr /\u003E\u003C/a\u003E\u003C/div\u003EThe highlight of the release is the \u003Cspan\u003Enew Cafu Model Editor\u003C/span\u003E and the \u003Cspan\u003Enew models program code\u003C/span\u003E. The Model Editor answers the question:\u003Cbr /\u003E\u003Cbr /\u003E\u003Cdiv\u003E\u003Cspan\u003E\"How do I get my models into Cafu?\"\u003C/span\u003E\u003C/div\u003E\u003Cbr /\u003EIt can import many file formats and provides a graphical user interface for making Cafu-specific settings and adjustments to the imported model.\u003Cbr /\u003E\u003Cbr /\u003EThe related new model code implements advanced features like automatic resource sharing, skeletal animation, seamless blending of several animation sequences, animation channels, skins, level-of-detail, submodels, GUI fixtures, and a lot more.\u003Cbr /\u003E\u003Cbr /\u003EFor more information about the Model Editor, please see:\u003Cbr /\u003E\u003Cbr /\u003E\u003Cdiv\u003E\u003Ca href=\"http://www.cafu.de/wiki/#the_model_editor\" class=\"postlink\"\u003EDocumentation\u003C/a\u003E \u2022 \u003Ca href=\"http://www.cafu.de/wiki/modeleditor:howtos\" class=\"postlink\"\u003EVideo How-To\u003C/a\u003E \u2022 \u003Ca href=\"http://www.cafu.de/gallery/category/22-cawe-model-editor\" class=\"postlink\"\u003EGallery\u003C/a\u003E\u003C/div\u003E\u003Cbr /\u003E\u003Cbr /\u003EWe'd like to thank everyone who participated in development of Cafu 12.05: programmers, documentation writers (a work in progress), and testers. We also thank our user community for the dedication and support \u2014 we needed it more than ever.\u003Cbr /\u003E\u003Cbr /\u003ENow that this version is finally released, we are grasping the future with both hands: A new series of improvements has already been prepared, and we're now eager to implement them as quickly as possible!"} We're happy and proud to announce immediate availability of <span>Cafu 12.05</span>, the <span>May 2012</span> binary release of the Cafu Engine!<br /><br /><div><div> <a href="http://www.cafu.de/forum/download/file.php?id=182&amp;mode=view0" title=""><img src="http://www.cafu.de/forum/download/file.php?id=182&amp;t=1" alt="model-editor-9.png" /></a><br /> <div> <div> <a href="http://www.cafu.de/forum/download/file.php?id=182&amp;mode=view0" title=""><img title="Image Detail" src="http://www.cafu.de/components/com_phocagallery/assets/images/icon-view.gif" alt="Image Detail" /></a> <a href="http://www.cafu.de/forum/download/file.php?id=182&amp;mode=view"><img title="Image Download" src="http://www.cafu.de/components/com_phocagallery/assets/images/icon-download.gif" alt="Image Download" /></a> </div> </div> </div><br /></div>Cafu is an open-source 3D game and graphics engine. The new version 12.05 culminates three years of exciting work into a new stable demo release: It marks the completion and first release of the new Cafu Model Editor, many structural enhancements for game developers, and the beginning of our work on the next version (which in fact already has begun — we just couldn't wait).<br /><br /><br /><span><span><span>New Features</span></span></span><br /><br />For game developers, we cleaned up the source code, revised the code design, improved the directory layout, added new C++ and scripting reference documentation, fixed many bugs, added support for new compiler versions and platform variants, speeded up the release cycle for source archives and development binary releases, and much more.<br /><br />Several hundred changes to the source code were made, see <a href="http://trac.cafu.de/log/cafu/trunk?rev=525&amp;verbose=on" class="postlink">the complete changelog</a> for details.<br /><br /><br /><span><span><span>The Model Editor</span></span></span><br /><br /><div><a href="http://www.cafu.de/wiki/modeleditor:howtos" class="postlink"><div> <img title="" src="http://www.cafu.de/forum/download/file.php?id=183" alt="ModelEditor_HowTo_250px.png" /><br /> </div><br /></a></div>The highlight of the release is the <span>new Cafu Model Editor</span> and the <span>new models program code</span>. The Model Editor answers the question:<br /><br /><div><span>"How do I get my models into Cafu?"</span></div><br />It can import many file formats and provides a graphical user interface for making Cafu-specific settings and adjustments to the imported model.<br /><br />The related new model code implements advanced features like automatic resource sharing, skeletal animation, seamless blending of several animation sequences, animation channels, skins, level-of-detail, submodels, GUI fixtures, and a lot more.<br /><br />For more information about the Model Editor, please see:<br /><br /><div><a href="http://www.cafu.de/wiki/#the_model_editor" class="postlink">Documentation</a> • <a href="http://www.cafu.de/wiki/modeleditor:howtos" class="postlink">Video How-To</a> • <a href="http://www.cafu.de/gallery/category/22-cawe-model-editor" class="postlink">Gallery</a></div><br /><br />We'd like to thank everyone who participated in development of Cafu 12.05: programmers, documentation writers (a work in progress), and testers. We also thank our user community for the dedication and support — we needed it more than ever.<br /><br />Now that this version is finally released, we are grasping the future with both hands: A new series of improvements has already been prepared, and we're now eager to implement them as quickly as possible!Sun, 06 May 2012 17:41:19 GMThttp://fgd.soup.io/post/252052160/Cafu-Cafu-12-05-releasedurn:www-soup-io:1:252052160regular [fgd] Tempest in the Aether Devblog - Mac/Linux Build Updates {"tags":[],"type":"regular","title":"\u003Ca href=\"http://www.tempestintheaether.org/index.php/developer-blog/142-maclinux-build-updates\"\u003ETempest in the Aether Devblog - Mac/Linux Build Updates\u003C/a\u003E","source":"http://www.tempestintheaether.org/index.php/developer-blog/142-maclinux-build-updates","body":"\u003Cp\u003EAs some of you have probably noticed we only are providing a tested windows client at the moment, here is an update on the Linux and Mac client status.\u003C/p\u003E\n\u003Ch1\u003E\u003Cspan\u003E\u003Cstrong\u003ELinux\u003C/strong\u003E\u003C/span\u003E\u003C/h1\u003E\n\u003Cp\u003E\u003Cimg src=\"http://www.tempestintheaether.org/index.php/images/linux_builtin_patching.png\" width=\"50%\" /\u003E\u003C/p\u003E\n\u003Cp\u003EFor the Linux client it is totally tested and working with dynamic linking, however there are some issues with building it so that it will work on more then one platform... The problem is that there are dependencies for the client that work\u00a0 just fine when built using dynamic linking, however when you try to build using static linking that's when things start to get complicated. (Yes curl we are talking about you) We are working diligently using an Ubuntu 8.04 i386 machine on working on getting those issues worked out.\u003C/p\u003E\n\u003Cp\u003EUnfortunately there is a relatively small number of people in the project that understand the problem well enough to work on fixing it, that said however in the next few weeks we should be complete and have a working static build that will operate on almost all relatively new Linux platforms.\u003C/p\u003E\n\u003Ch1\u003E\u003Cspan\u003E\u003Cstrong\u003EMac\u003C/strong\u003E\u003C/span\u003E\u003C/h1\u003E\n\u003Cp\u003EAs for the Mac build that has been a bit more tricky, we were able to build a static version for 10.6+ and it is up on the site \u003Ca href=\"http://www.tempestintheaether.org/index.php/index.php/download\"\u003EHERE\u003C/a\u003E, however while it -should- work in all frankness we do not have the ability to test it, as such it may or may not be working...\u003C/p\u003E\n\u003Cp\u003EIf you have a Mac we could use your help on testing it, please download the .dmg and let us know what your results are, hopefully it will just work.\u003C/p\u003E"} <p>As some of you have probably noticed we only are providing a tested windows client at the moment, here is an update on the Linux and Mac client status.</p> <h1><span><strong>Linux</strong></span></h1> <p><img src="http://www.tempestintheaether.org/index.php/images/linux_builtin_patching.png" width="50%" /></p> <p>For the Linux client it is totally tested and working with dynamic linking, however there are some issues with building it so that it will work on more then one platform... The problem is that there are dependencies for the client that work  just fine when built using dynamic linking, however when you try to build using static linking that's when things start to get complicated. (Yes curl we are talking about you) We are working diligently using an Ubuntu 8.04 i386 machine on working on getting those issues worked out.</p> <p>Unfortunately there is a relatively small number of people in the project that understand the problem well enough to work on fixing it, that said however in the next few weeks we should be complete and have a working static build that will operate on almost all relatively new Linux platforms.</p> <h1><span><strong>Mac</strong></span></h1> <p>As for the Mac build that has been a bit more tricky, we were able to build a static version for 10.6+ and it is up on the site <a href="http://www.tempestintheaether.org/index.php/index.php/download">HERE</a>, however while it -should- work in all frankness we do not have the ability to test it, as such it may or may not be working...</p> <p>If you have a Mac we could use your help on testing it, please download the .dmg and let us know what your results are, hopefully it will just work.</p>Sun, 06 May 2012 12:15:44 GMThttp://fgd.soup.io/post/251899665/Tempest-in-the-Aether-Devblog-Mac-Linuxurn:www-soup-io:1:251899665regular [fgd] RT @chrisch1974: @htc please release an international unbranded version of th... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/199010665791373312","body":"RT @\u003Ca href=\"http://twitter.com/chrisch1974\"\u003Echrisch1974\u003C/a\u003E: @\u003Ca href=\"http://twitter.com/htc\"\u003Ehtc\u003C/a\u003E please release an international unbranded version of the One XL. This would be amazing :)"} RT @<a href="http://twitter.com/chrisch1974">chrisch1974</a>: @<a href="http://twitter.com/htc">htc</a> please release an international unbranded version of the One XL. This would be amazing :)Sun, 06 May 2012 05:40:14 GMThttp://fgd.soup.io/post/251849116/RT-chrisch1974-htc-please-release-an-internationalurn:www-soup-io:1:251849116regular [fgd] FLARE - 20120503 {"tags":[],"type":"regular","title":"\u003Ca href=\"http://clintbellanger.net/rpg/blog/20120503\"\u003EFLARE - 20120503\u003C/a\u003E","source":"http://clintbellanger.net/rpg/blog/20120503","body":"Jabberwocky\n\n\n\n'Twas brillig, and the slithy toves\nDid gyre and gimble in the wabe;\nAll mimsy were the borogoves,\nAnd the"} Jabberwocky 'Twas brillig, and the slithy toves Did gyre and gimble in the wabe; All mimsy were the borogoves, And theFri, 04 May 2012 04:30:33 GMThttp://fgd.soup.io/post/251353332/FLARE-20120503urn:www-soup-io:1:251353332regular [fgd] Tempest in the Aether Devblog - Tempest in the Aether Initial Gameplay Footage {"tags":[],"type":"regular","title":"\u003Ca href=\"http://www.tempestintheaether.org/index.php/developer-blog/141-tempest-in-the-aether-initial-gameplay-footage\"\u003ETempest in the Aether Devblog - Tempest in the Aether Initial Gameplay Footage\u003C/a\u003E","source":"http://www.tempestintheaether.org/index.php/developer-blog/141-tempest-in-the-aether-initial-gameplay-footage","body":"\u003Cp\u003EGameplay footage of the current tech demo for 'Tempest in the Aether', a new Open Source MMORPG game in development for Windows, Linux, and Mac! Any comments or questions are welcome.\u003Cbr /\u003E\u003Cbr /\u003EAlso follow us on twitter and facebook!\u003C/p\u003E\n\u003Cp\u003E{youtube}QEDuM_tsbFc{/youtube}\u003C/p\u003E\n\u003Cp\u003E\u00a0\u003C/p\u003E"} <p>Gameplay footage of the current tech demo for 'Tempest in the Aether', a new Open Source MMORPG game in development for Windows, Linux, and Mac! Any comments or questions are welcome.<br /><br />Also follow us on twitter and facebook!</p> <p>{youtube}QEDuM_tsbFc{/youtube}</p> <p> </p>Thu, 03 May 2012 08:15:35 GMThttp://fgd.soup.io/post/251156721/Tempest-in-the-Aether-Devblog-Tempest-inurn:www-soup-io:1:251156721regular [fgd] @cyberkiller that’s sad. Proprietary artwork has grown to be a no-deal option for me - almost as bad as proprietary software. {"tags":[],"type":"regular","title":"\u003Ca href=\"http://identi.ca/arnebab\"\u003E@cyberkiller that\u2019s sad. Proprietary artwork has grown to be a no-deal option for me - almost as bad as proprietary software.\u003C/a\u003E","source":"http://identi.ca/arnebab","body":"@\u003Cspan class=\"vcard\"\u003E\u003Ca href=\"http://identi.ca/user/73902\" title=\"Cyber Killer\" class=\"url\"\u003E\u003Cspan class=\"fn nickname mention\"\u003Ecyberkiller\u003C/span\u003E\u003C/a\u003E\u003C/span\u003E that\u2019s sad. Proprietary artwork has grown to be a no-deal option for me - almost as bad as proprietary software."} @<span class="vcard"><a href="http://identi.ca/user/73902" class="url" title="Cyber Killer"><span class="fn nickname mention">cyberkiller</span></a></span> that’s sad. Proprietary artwork has grown to be a no-deal option for me - almost as bad as proprietary software.Wed, 02 May 2012 05:23:11 GMThttp://fgd.soup.io/post/250959121/cyberkiller-that-s-sad-Proprietary-artwork-hasurn:www-soup-io:1:250959121regular [fgd] @csolisr the #Frogatto engine is FLOSS (and always has been), but the content is closed (freeware) {"tags":["frogatto"],"type":"regular","title":"\u003Ca href=\"http://identi.ca/cyberkiller\"\u003E@csolisr the #Frogatto engine is FLOSS (and always has been), but the content is closed (freeware)\u003C/a\u003E","source":"http://identi.ca/cyberkiller","body":"@\u003Cspan class=\"vcard\"\u003E\u003Ca href=\"http://identi.ca/user/532994\" title=\"Carlos Sol\u00eds\" class=\"url\"\u003E\u003Cspan class=\"fn nickname mention\"\u003Ecsolisr\u003C/span\u003E\u003C/a\u003E\u003C/span\u003E the #\u003Cspan class=\"tag\"\u003E\u003Ca href=\"http://identi.ca/tag/frogatto\" rel=\"tag\"\u003EFrogatto\u003C/a\u003E\u003C/span\u003E engine is FLOSS (and always has been), but the content is closed (freeware)"} @<span class="vcard"><a href="http://identi.ca/user/532994" class="url" title="Carlos Solís"><span class="fn nickname mention">csolisr</span></a></span> the #<span class="tag"><a href="http://identi.ca/tag/frogatto">Frogatto</a></span> engine is FLOSS (and always has been), but the content is closed (freeware)Wed, 02 May 2012 04:49:13 GMThttp://fgd.soup.io/post/250959123/csolisr-the-Frogatto-engine-is-FLOSS-andurn:www-soup-io:1:250959123regularfrogatto [fgd] @patrickniedzielski But the artwork is decidedly non-free, which is a true shame. {"tags":[],"type":"regular","title":"\u003Ca href=\"http://identi.ca/csolisr\"\u003E@patrickniedzielski But the artwork is decidedly non-free, which is a true shame.\u003C/a\u003E","source":"http://identi.ca/csolisr","body":"@\u003Cspan class=\"vcard\"\u003E\u003Ca href=\"http://identi.ca/user/250196\" title=\"Patrick Niedzielski\" class=\"url\"\u003E\u003Cspan class=\"fn nickname mention\"\u003Epatrickniedzielski\u003C/span\u003E\u003C/a\u003E\u003C/span\u003E But the artwork is decidedly non-free, which is a true shame."} @<span class="vcard"><a href="http://identi.ca/user/250196" class="url" title="Patrick Niedzielski"><span class="fn nickname mention">patrickniedzielski</span></a></span> But the artwork is decidedly non-free, which is a true shame.Tue, 01 May 2012 20:57:33 GMThttp://fgd.soup.io/post/250930161/patrickniedzielski-But-the-artwork-is-decidedly-nonurn:www-soup-io:1:250930161regular [fgd] If we get some artists on board, there could be. You probably saw that the game source code is GPLv3+. {"tags":[],"type":"regular","title":"\u003Ca href=\"http://identi.ca/patrickniedzielski\"\u003EIf we get some artists on board, there could be. You probably saw that the game source code is GPLv3+.\u003C/a\u003E","source":"http://identi.ca/patrickniedzielski","body":null} Tue, 01 May 2012 20:47:15 GMThttp://fgd.soup.io/post/250930162/If-we-get-some-artists-on-boardurn:www-soup-io:1:250930162regular [fgd] So, is there a free-as-in-freedom fork of Frogatto? {"tags":[],"type":"regular","title":"\u003Ca href=\"http://identi.ca/csolisr\"\u003ESo, is there a free-as-in-freedom fork of Frogatto?\u003C/a\u003E","source":"http://identi.ca/csolisr","body":null} Tue, 01 May 2012 20:20:11 GMThttp://fgd.soup.io/post/250930163/So-is-there-a-free-as-inurn:www-soup-io:1:250930163regular [fgd] A cool series on !games development using the #Frogatto engine http://ur1.ca/959o0 !lg !fossg (it's easy too!) :-) {"tags":["frogatto"],"type":"regular","title":"\u003Ca href=\"http://identi.ca/cyberkiller\"\u003EA cool series on !games development using the #Frogatto engine http://ur1.ca/959o0 !lg !fossg (it's easy too!) :-)\u003C/a\u003E","source":"http://identi.ca/cyberkiller","body":"A cool series on !\u003Cspan class=\"vcard\"\u003E\u003Ca href=\"http://identi.ca/group/915/id\" class=\"url\"\u003E\u003Cspan class=\"fn nickname group\"\u003Egames\u003C/span\u003E\u003C/a\u003E\u003C/span\u003E development using the #\u003Cspan class=\"tag\"\u003E\u003Ca href=\"http://identi.ca/tag/frogatto\" rel=\"tag\"\u003EFrogatto\u003C/a\u003E\u003C/span\u003E engine \u003Ca href=\"http://ur1.ca/959o0\" title=\"http://ur1.ca/959o0\" rel=\"nofollow external\"\u003Ehttp://ur1.ca/959o0\u003C/a\u003E !\u003Cspan class=\"vcard\"\u003E\u003Ca href=\"http://identi.ca/group/4514/id\" title=\"Linux Gaming (lg)\" class=\"url\"\u003E\u003Cspan class=\"fn nickname group\"\u003Elg\u003C/span\u003E\u003C/a\u003E\u003C/span\u003E !\u003Cspan class=\"vcard\"\u003E\u003Ca href=\"http://identi.ca/group/1372/id\" title=\"FOSS Gaming (fossgaming)\" class=\"url\"\u003E\u003Cspan class=\"fn nickname group\"\u003Efossg\u003C/span\u003E\u003C/a\u003E\u003C/span\u003E (it's easy too!) :-)"} A cool series on !<span class="vcard"><a href="http://identi.ca/group/915/id" class="url"><span class="fn nickname group">games</span></a></span> development using the #<span class="tag"><a href="http://identi.ca/tag/frogatto">Frogatto</a></span> engine <a href="http://ur1.ca/959o0" title="http://ur1.ca/959o0">http://ur1.ca/959o0</a> !<span class="vcard"><a href="http://identi.ca/group/4514/id" class="url" title="Linux Gaming (lg)"><span class="fn nickname group">lg</span></a></span> !<span class="vcard"><a href="http://identi.ca/group/1372/id" class="url" title="FOSS Gaming (fossgaming)"><span class="fn nickname group">fossg</span></a></span> (it's easy too!) :-)Tue, 01 May 2012 13:05:33 GMThttp://fgd.soup.io/post/250868216/A-cool-series-on-games-development-usingurn:www-soup-io:1:250868216regularfrogatto [fgd] Tempest in the Aether Devblog - Website updates {"tags":[],"type":"regular","title":"\u003Ca href=\"http://www.tempestintheaether.org/index.php/developer-blog/139-website-updates\"\u003ETempest in the Aether Devblog - Website updates\u003C/a\u003E","source":"http://www.tempestintheaether.org/index.php/developer-blog/139-website-updates","body":"\u003Cp\u003EAs some of you may have noticed the website now scales much better. Also video's scale, check out the changes as well as nandar's great intro video \u003Ca href=\"http://www.tempestintheaether.org/index.php/index.php/developer-blog/138-intro-video\"\u003EHERE\u003C/a\u003E.\u003C/p\u003E"} <p>As some of you may have noticed the website now scales much better. Also video's scale, check out the changes as well as nandar's great intro video <a href="http://www.tempestintheaether.org/index.php/index.php/developer-blog/138-intro-video">HERE</a>.</p>Tue, 01 May 2012 09:30:37 GMThttp://fgd.soup.io/post/250795155/Tempest-in-the-Aether-Devblog-Website-updatesurn:www-soup-io:1:250795155regular [fgd] Tempest in the Aether Devblog - Ryzom GSOC {"tags":[],"type":"regular","title":"\u003Ca href=\"http://www.tempestintheaether.org/index.php/developer-blog/140-ryzom-gsoc\"\u003ETempest in the Aether Devblog - Ryzom GSOC\u003C/a\u003E","source":"http://www.tempestintheaether.org/index.php/developer-blog/140-ryzom-gsoc","body":"\u003Cp\u003EAs some of you may know Ryzom was accepted into GSOC again this year under worldforge, check out all the details at http://blog.ryzomcore.org/\u003C/p\u003E"} <p>As some of you may know Ryzom was accepted into GSOC again this year under worldforge, check out all the details at <a href="http://blog.ryzomcore.org/">http://blog.ryzomcore.org/</a></p>Tue, 01 May 2012 09:30:37 GMThttp://fgd.soup.io/post/250795154/Tempest-in-the-Aether-Devblog-Ryzom-GSOCurn:www-soup-io:1:250795154regular [fgd] FLARE - 20120430 {"tags":[],"type":"regular","title":"\u003Ca href=\"http://clintbellanger.net/rpg/blog/20120430\"\u003EFLARE - 20120430\u003C/a\u003E","source":"http://clintbellanger.net/rpg/blog/20120430","body":"Isometric Tiles Tutorial Update\n\n\nBy popular demand, I've updated my Isometric Tiles Tutorial for Blender version 2.6."} Isometric Tiles Tutorial Update By popular demand, I've updated my Isometric Tiles Tutorial for Blender version 2.6.Mon, 30 Apr 2012 21:00:35 GMThttp://fgd.soup.io/post/250755225/FLARE-20120430urn:www-soup-io:1:250755225regular [fgd] Tempest in the Aether Devblog - Intro Video {"tags":[],"type":"regular","title":"\u003Ca href=\"http://www.tempestintheaether.org/index.php/developer-blog/138-intro-video\"\u003ETempest in the Aether Devblog - Intro Video\u003C/a\u003E","source":"http://www.tempestintheaether.org/index.php/developer-blog/138-intro-video","body":"\u003Cp\u003EThanks to nandar we now have a start on an intro video!\u003C/p\u003E\n\u003Cp\u003E\u00a0\u00a0 {youtube}Cdf_Dv9v71o{/youtube}\u003C/p\u003E\n\u003Cp\u003E\u00a0\u003C/p\u003E"} <p>Thanks to nandar we now have a start on an intro video!</p> <p>   {youtube}Cdf_Dv9v71o{/youtube}</p> <p> </p>Mon, 30 Apr 2012 07:30:34 GMThttp://fgd.soup.io/post/250594714/Tempest-in-the-Aether-Devblog-Intro-Videourn:www-soup-io:1:250594714regular [fgd] OpenGameArt - Huge Texture Update! {"tags":[],"type":"regular","title":"\u003Ca href=\"http://opengameart.org/content/huge-texture-update\"\u003EOpenGameArt - Huge Texture Update!\u003C/a\u003E","source":"http://opengameart.org/content/huge-texture-update","body":"\u003Cdiv class=\"field field-name-body field-type-text-with-summary field-label-hidden\"\u003E\u003Cdiv class=\"field-items\"\u003E\u003Cdiv class=\"field-item even\"\u003E\u003Cp\u003EIn response to a \u003Ca href=\"http://forum.freegamedev.net/viewtopic.php?f=5\u0026amp;t=2977\u0026amp;p=29608\u0026amp;hilit=opengameart+textures#p29608\"\u003Ethread over at freegamedev\u003C/a\u003E, we've made some major changes over the past couple of days to how texture browsing works.\u00a0 We've unpacked all of the texture archives on OGA and made the textures individually browse-able by category.\u00a0 A big thank you goes out to the folks who have been helping manually categorize the nearly 4,000 texture files in the arcnive. :)\u003C/p\u003E\u003C/div\u003E\u003C/div\u003E\u003C/div\u003E"} <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p>In response to a <a href="http://forum.freegamedev.net/viewtopic.php?f=5&amp;t=2977&amp;p=29608&amp;hilit=opengameart+textures#p29608">thread over at freegamedev</a>, we've made some major changes over the past couple of days to how texture browsing works.  We've unpacked all of the texture archives on OGA and made the textures individually browse-able by category.  A big thank you goes out to the folks who have been helping manually categorize the nearly 4,000 texture files in the arcnive. :)</p></div></div></div>Sun, 29 Apr 2012 01:18:43 GMThttp://fgd.soup.io/post/250388316/OpenGameArt-Huge-Texture-Updateurn:www-soup-io:1:250388316regular [fgd] FLARE - 20120428 {"tags":[],"type":"regular","title":"\u003Ca href=\"http://clintbellanger.net/rpg/blog/20120428\"\u003EFLARE - 20120428\u003C/a\u003E","source":"http://clintbellanger.net/rpg/blog/20120428","body":"Accuracy?\n\n\nIs an \"Accuracy\" stat appropriate for action games? Even RPGs which are heavy action?\n\n\n\nClassic D\u0026amp;D had an \""} Accuracy? Is an "Accuracy" stat appropriate for action games? Even RPGs which are heavy action? Classic D&amp;D had an "Sat, 28 Apr 2012 19:30:38 GMThttp://fgd.soup.io/post/250356242/FLARE-20120428urn:www-soup-io:1:250356242regular [fgd] virtuous inquisition mt4gs aospish rom, Trackpad Wake flashable here http://t... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/195960319888195584","body":"virtuous inquisition mt4gs aospish rom, Trackpad Wake flashable here \u003Ca href=\"http://t.co/04TfSxLv\"\u003Ehttp://t.co/04TfSxLv\u003C/a\u003E"} virtuous inquisition mt4gs aospish rom, Trackpad Wake flashable here <a href="http://t.co/04TfSxLv">http://t.co/04TfSxLv</a>Fri, 27 Apr 2012 19:39:15 GMThttp://fgd.soup.io/post/250139081/virtuous-inquisition-mt4gs-aospish-rom-Trackpad-Wakeurn:www-soup-io:1:250139081regular [fgd] #virtuous inquisition mt4gs 4.0.2 stable is out! http://t.co/q2yXKcum Some ad... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/195744952427360256","body":"#\u003Ca href=\"http://search.twitter.com/search?q=%23virtuous\"\u003Evirtuous\u003C/a\u003E inquisition mt4gs 4.0.2 stable is out! \u003Ca href=\"http://t.co/q2yXKcum\"\u003Ehttp://t.co/q2yXKcum\u003C/a\u003E Some additional fixes to 4.0.2 beta 1 (check changelog last 2 bullets)"} #<a href="http://search.twitter.com/search?q=%23virtuous">virtuous</a> inquisition mt4gs 4.0.2 stable is out! <a href="http://t.co/q2yXKcum">http://t.co/q2yXKcum</a> Some additional fixes to 4.0.2 beta 1 (check changelog last 2 bullets)Fri, 27 Apr 2012 05:23:28 GMThttp://fgd.soup.io/post/249915455/virtuous-inquisition-mt4gs-4-0-2-stableurn:www-soup-io:1:249915455regular [fgd] OpenXcom - Community spotlight {"tags":[],"type":"regular","title":"\u003Ca href=\"http://openxcom.org/index.php/2012/04/community-spotlight/\"\u003EOpenXcom - Community spotlight\u003C/a\u003E","source":"http://openxcom.org/index.php/2012/04/community-spotlight/","body":"\u003Cp\u003EDespite the current engine limitations, some fans are already planning for the future and making mods for OpenXcom in our forums, which I\u2019m sure most of you don\u2019t check (shame on you \u003Cimg class=\"wp-smiley\" src=\"http://openxcom.org/wp-includes/images/smilies/icon_razz.gif\" alt=\":P\" /\u003E ) so I\u2019d like to highlight some stuff here:\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E- \u003Ca href=\"http://openxcom.org/forum/index.php/topic,389.0.html\"\u003ENew Terror Mission Map Blocks\u003C/a\u003E\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003ESick of the same old terror site? Want some variety in your life? Well Luke83 brings us \u00a0a pack of brand new map pieces to spice up your terror sites. They\u2019ll even be playable in v0.4!\u003C/p\u003E\n\u003Cp\u003E\u003Cimg class=\"alignnone\" src=\"http://openxcom.org/forum/index.php?action=dlattach;topic=389.0;attach=1533;image\" height=\"210\" alt=\"\" width=\"320\" /\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cimg class=\"alignnone\" src=\"http://openxcom.org/forum/index.php?action=dlattach;topic=389.0;attach=1535;image\" height=\"210\" alt=\"\" width=\"320\" /\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E- \u003Ca href=\"http://openxcom.org/forum/index.php/topic,280.0.html\"\u003EHostile gangs and civilians\u003C/a\u003E\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003ERemember all those times you happily blasted civilians out of your way? What if they\u00a0\u003Cem\u003Eactually fought back?\u003C/em\u003E Luke83 poses a dangerous dilemma for X-Com players everywhere.\u003C/p\u003E\n\u003Cp\u003E\u003Cimg class=\"alignnone\" src=\"http://openxcom.org/forum/index.php?action=dlattach;topic=280.0;attach=1066;image\" height=\"210\" alt=\"\" width=\"320\" /\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E- \u003Ca href=\"http://openxcom.org/forum/index.php/topic,425.0.html\"\u003EAliens inventory\u003C/a\u003E\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EWhat if you could see aliens\u2019 inventory? It\u2026 probably wouldn\u2019t be that interesting, but regardless, luke83 has whipped up some inventory graphics just in case.\u003C/p\u003E\n\u003Cp\u003E\u003Cimg class=\"alignnone\" src=\"http://openxcom.org/forum/index.php?action=dlattach;topic=425.0;attach=1622;image\" height=\"210\" alt=\"\" width=\"320\" /\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E- \u003Ca href=\"http://openxcom.org/forum/index.php/topic,383.0.html\"\u003ENew weapon graphics\u003C/a\u003E\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003ENot enough weapons for you? Here are some interesting variations made by Chiko.\u003C/p\u003E\n\u003Cp\u003E\u003Cimg class=\"alignnone\" src=\"http://i200.photobucket.com/albums/aa145/ChikoEduardo/X-Com/X-ComStuff/Heavy_Weapons.png\" height=\"53\" alt=\"\" width=\"131\" /\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003E- \u003Ca href=\"http://openxcom.org/forum/index.php/topic,374.0.html\"\u003EHWPs suggestions\u003C/a\u003E\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EHave HWPs gotten too cold and lifeless for you? Do you wish you could make them more personal, change their weapon slots, maybe give them legs? Well Chiko has got you covered.\u003C/p\u003E\n\u003Cp\u003E\u003Cimg class=\"alignnone\" src=\"http://i200.photobucket.com/albums/aa145/ChikoEduardo/X-Com/X-ComStuff/WalkerChassis.png\" height=\"88\" alt=\"\" width=\"87\" /\u003E\u003C/p\u003E\n\u003Cp\u003ENote that most of these are just concepts, but they do give us ideas on what to add in the future. What about you, got some interesting ideas? Have you made custom maps, sprites or other mods for X-Com and would like to see them carried over to OpenXcom? We\u2019d love to see what you got and support any fellow modding communities out there, so spread the word and show us what you got. \u003Cimg class=\"wp-smiley\" src=\"http://openxcom.org/wp-includes/images/smilies/icon_smile.gif\" alt=\":)\" /\u003E \u003C/p\u003E"} <p>Despite the current engine limitations, some fans are already planning for the future and making mods for OpenXcom in our forums, which I’m sure most of you don’t check (shame on you <img class="wp-smiley" src="http://openxcom.org/wp-includes/images/smilies/icon_razz.gif" alt=":P" /> ) so I’d like to highlight some stuff here:</p> <p><strong>- <a href="http://openxcom.org/forum/index.php/topic,389.0.html">New Terror Mission Map Blocks</a></strong></p> <p>Sick of the same old terror site? Want some variety in your life? Well Luke83 brings us  a pack of brand new map pieces to spice up your terror sites. They’ll even be playable in v0.4!</p> <p><img class="alignnone" src="http://openxcom.org/forum/index.php?action=dlattach;topic=389.0;attach=1533;image" height="210" alt="" width="320" /></p> <p><img class="alignnone" src="http://openxcom.org/forum/index.php?action=dlattach;topic=389.0;attach=1535;image" height="210" alt="" width="320" /></p> <p><strong>- <a href="http://openxcom.org/forum/index.php/topic,280.0.html">Hostile gangs and civilians</a></strong></p> <p>Remember all those times you happily blasted civilians out of your way? What if they <em>actually fought back?</em> Luke83 poses a dangerous dilemma for X-Com players everywhere.</p> <p><img class="alignnone" src="http://openxcom.org/forum/index.php?action=dlattach;topic=280.0;attach=1066;image" height="210" alt="" width="320" /></p> <p><strong>- <a href="http://openxcom.org/forum/index.php/topic,425.0.html">Aliens inventory</a></strong></p> <p>What if you could see aliens’ inventory? It… probably wouldn’t be that interesting, but regardless, luke83 has whipped up some inventory graphics just in case.</p> <p><img class="alignnone" src="http://openxcom.org/forum/index.php?action=dlattach;topic=425.0;attach=1622;image" height="210" alt="" width="320" /></p> <p><strong>- <a href="http://openxcom.org/forum/index.php/topic,383.0.html">New weapon graphics</a></strong></p> <p>Not enough weapons for you? Here are some interesting variations made by Chiko.</p> <p><img class="alignnone" src="http://i200.photobucket.com/albums/aa145/ChikoEduardo/X-Com/X-ComStuff/Heavy_Weapons.png" height="53" alt="" width="131" /></p> <p><strong>- <a href="http://openxcom.org/forum/index.php/topic,374.0.html">HWPs suggestions</a></strong></p> <p>Have HWPs gotten too cold and lifeless for you? Do you wish you could make them more personal, change their weapon slots, maybe give them legs? Well Chiko has got you covered.</p> <p><img class="alignnone" src="http://i200.photobucket.com/albums/aa145/ChikoEduardo/X-Com/X-ComStuff/WalkerChassis.png" height="88" alt="" width="87" /></p> <p>Note that most of these are just concepts, but they do give us ideas on what to add in the future. What about you, got some interesting ideas? Have you made custom maps, sprites or other mods for X-Com and would like to see them carried over to OpenXcom? We’d love to see what you got and support any fellow modding communities out there, so spread the word and show us what you got. <img class="wp-smiley" src="http://openxcom.org/wp-includes/images/smilies/icon_smile.gif" alt=":)" /> </p>Thu, 26 Apr 2012 19:59:47 GMThttp://fgd.soup.io/post/249818648/OpenXcom-Community-spotlighturn:www-soup-io:1:249818648regular [fgd] fix for htc Locations app in virtuous primadonna mt4gs alpha 2 available now:... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/195593722774302720","body":"fix for htc Locations app in virtuous primadonna mt4gs alpha 2 available now: \u003Ca href=\"http://t.co/haWG1RK7\"\u003Ehttp://t.co/haWG1RK7\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23htc\"\u003Ehtc\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23one\"\u003Eone\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23ics\"\u003Eics\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23android\"\u003Eandroid\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23mt4gs\"\u003Emt4gs\u003C/a\u003E"} fix for htc Locations app in virtuous primadonna mt4gs alpha 2 available now: <a href="http://t.co/haWG1RK7">http://t.co/haWG1RK7</a> #<a href="http://search.twitter.com/search?q=%23htc">htc</a> #<a href="http://search.twitter.com/search?q=%23one">one</a> #<a href="http://search.twitter.com/search?q=%23ics">ics</a> #<a href="http://search.twitter.com/search?q=%23android">android</a> #<a href="http://search.twitter.com/search?q=%23mt4gs">mt4gs</a>Thu, 26 Apr 2012 19:22:32 GMThttp://fgd.soup.io/post/249915456/fix-for-htc-Locations-app-in-virtuousurn:www-soup-io:1:249915456regular [fgd] http://t.co/B1UxQmfY #virtuous primadonna alpha2 is out,lots of tweaks possib... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/195593285228691457","body":"\u003Ca href=\"http://t.co/B1UxQmfY\"\u003Ehttp://t.co/B1UxQmfY\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23virtuous\"\u003Evirtuous\u003C/a\u003E primadonna alpha2 is out,lots of tweaks possible now.check changelog(beats is still no go on mt4gs)"} <a href="http://t.co/B1UxQmfY">http://t.co/B1UxQmfY</a> #<a href="http://search.twitter.com/search?q=%23virtuous">virtuous</a> primadonna alpha2 is out,lots of tweaks possible now.check changelog(beats is still no go on mt4gs)Thu, 26 Apr 2012 19:20:47 GMThttp://fgd.soup.io/post/249915457/http-t-co-B1UxQmfY-virtuous-primadonna-alpha2urn:www-soup-io:1:249915457regular [fgd] lol, #Flare could be used for a #Matrix based game now: http://ur1.ca/92oyh !fossg {"tags":["flare","matrix"],"type":"regular","title":"\u003Ca href=\"http://identi.ca/gallaecio\"\u003Elol, #Flare could be used for a #Matrix based game now: http://ur1.ca/92oyh !fossg\u003C/a\u003E","source":"http://identi.ca/gallaecio","body":"lol, #\u003Cspan class=\"tag\"\u003E\u003Ca href=\"http://identi.ca/tag/flare\" rel=\"tag\"\u003EFlare\u003C/a\u003E\u003C/span\u003E could be used for a #\u003Cspan class=\"tag\"\u003E\u003Ca href=\"http://identi.ca/tag/matrix\" rel=\"tag\"\u003EMatrix\u003C/a\u003E\u003C/span\u003E based game now: \u003Ca href=\"http://ur1.ca/92oyh\" title=\"http://clintbellanger.net/rpg/blog/20120423\" rel=\"nofollow external\"\u003Ehttp://ur1.ca/92oyh\u003C/a\u003E !\u003Cspan class=\"vcard\"\u003E\u003Ca href=\"http://identi.ca/group/1372/id\" title=\"FOSS Gaming (fossgaming)\" class=\"url\"\u003E\u003Cspan class=\"fn nickname group\"\u003Efossg\u003C/span\u003E\u003C/a\u003E\u003C/span\u003E"} lol, #<span class="tag"><a href="http://identi.ca/tag/flare">Flare</a></span> could be used for a #<span class="tag"><a href="http://identi.ca/tag/matrix">Matrix</a></span> based game now: <a href="http://ur1.ca/92oyh" title="http://clintbellanger.net/rpg/blog/20120423">http://ur1.ca/92oyh</a> !<span class="vcard"><a href="http://identi.ca/group/1372/id" class="url" title="FOSS Gaming (fossgaming)"><span class="fn nickname group">fossg</span></a></span>Tue, 24 Apr 2012 06:38:00 GMThttp://fgd.soup.io/post/249180547/lol-Flare-could-be-used-for-aurn:www-soup-io:1:249180547regularflarematrix [fgd] FLARE - 20120423 {"tags":[],"type":"regular","title":"\u003Ca href=\"http://clintbellanger.net/rpg/blog/20120423\"\u003EFLARE - 20120423\u003C/a\u003E","source":"http://clintbellanger.net/rpg/blog/20120423","body":"Cubicle mini tile set\n\n\nWho says Flare has to be Medieval Fantasy? Here's a mini Cubicle tile set."} Cubicle mini tile set Who says Flare has to be Medieval Fantasy? Here's a mini Cubicle tile set.Tue, 24 Apr 2012 00:30:40 GMThttp://fgd.soup.io/post/249121333/FLARE-20120423urn:www-soup-io:1:249121333regular [fgd] OGRE - [GSoC 2012] Projects announced officially {"tags":[],"type":"regular","title":"\u003Ca href=\"http://www.ogre3d.org/2012/04/23/gsoc-2012-projects-announced-officially\"\u003EOGRE - [GSoC 2012] Projects announced officially\u003C/a\u003E","source":"http://www.ogre3d.org/2012/04/23/gsoc-2012-projects-announced-officially","body":"\u003Cp\u003E\u003Cimg title=\"GSoC 2012 banner\" class=\"aligncenter\" src=\"http://www.google-melange.com/soc/content/2-0-20120317/images/v2/gsoc/logo/banner-gsoc2012.png\" height=\"156\" alt=\"\" width=\"924\" /\u003E\u003C/p\u003E\n\u003Cp\u003EIt is official now: \u003Cstrong\u003EOgre has been awarded four GSoC 2012 slots this year!\u003C/strong\u003E It took quite a bit of discussion within the team to pick our top four projects, but we finally made it and are now looking forward to this coding summer and hope that the students can help to really move Ogre forward a notch.\u003C/p\u003E\n\u003Cp\u003EThe selected projects are (in no particular order):\u003C/p\u003E\n\u003Cp\u003E\u003Cspan\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Cul\u003E\n\u003Cli\u003E \u003Cstrong\u003EImprove ands Demo the Terrain System\u003C/strong\u003E (covered by \u003Cem\u003EXiao Xiangquan\u003C/em\u003E)\u003Cbr /\u003E\nForum Thread: \u003Ca href=\"http://www.ogre3d.org/forums/viewtopic.php?f=13\u0026amp;t=69553\"\u003ELink\u003C/a\u003E\u003Cbr /\u003E\nStudent Profile: \u003Ca href=\"http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile\u0026amp;u=40051\"\u003Exiaoxiangquan\u003C/a\u003E\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cul\u003E\n\u003Cli\u003E\u003Cstrong\u003ECompletion of DirectX11 Render System\u003C/strong\u003E (covered by \u003Cem\u003ERobert Sasu\u003C/em\u003E)\u003Cbr /\u003E\nForum Thread: \u003Ca href=\"http://www.ogre3d.org/forums/viewtopic.php?f=13\u0026amp;t=69655\"\u003ELink\u003C/a\u003E\u003Cbr /\u003E\nStudent Profile: \u003Ca href=\"http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile\u0026amp;u=40281\"\u003Erobert_sasu\u003C/a\u003E\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cul\u003E\n\u003Cli\u003E\u003Cstrong\u003EVolume Rendering with LOD aimed at Terrain\u003C/strong\u003E (covered by \u003Cem\u003EPhilip LB\u003C/em\u003E)\u003Cbr /\u003E\nForum Thread: \u003Ca href=\"http://www.ogre3d.org/forums/viewtopic.php?f=13\u0026amp;t=69449\"\u003ELink\u003C/a\u003E\u003Cbr /\u003E\nStudent Profile: \u003Ca href=\"http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile\u0026amp;u=24916\"\u003EPhilipLB\u003C/a\u003E\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cul\u003E\n\u003Cli\u003E\u003Cstrong\u003EImplementation of Off-Screen Particles\u003C/strong\u003E (covered by \u003Cem\u003EKarol Badowski\u003C/em\u003E)\u003Cbr /\u003E\nForum Thread: \u003Ca href=\"http://www.ogre3d.org/forums/viewtopic.php?f=13\u0026amp;t=69771\"\u003ELink\u003C/a\u003E\u003Cbr /\u003E\nStudent Profile: \u003Ca href=\"http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile\u0026amp;u=40337\"\u003EKarol Badowski 1989\u003C/a\u003E\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cp\u003E\u003Cstrong\u003ECongratulations to the four of you!\u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003EAlso, we want to thank our three mentors who committed to support the students: \u003Cstrong\u003E\u003Cem\u003EAssaf Raman, David Rogers\u003C/em\u003E\u003C/strong\u003E and \u003Cem\u003E\u003Cstrong\u003EMattan Furst\u003C/strong\u003E\u003C/em\u003E. They will assist the students and ensure that the agreed goals are met and will also handle the evaluations Google requests for each student.\u003C/p\u003E\n\u003Cp\u003EAdditionally, we encourage everyone to closely track the progress of those projects to help with testing and join the discussions along the project path to support the students and their efforts.\u003C/p\u003E\n\u003Cp\u003EAll those parts\u003Cstrong\u003E -\u003C/strong\u003E\u003Cem\u003E highly motivated ans skilled students, very committed mentors plus an active community \u003C/em\u003E\u003Cstrong\u003E- \u003C/strong\u003Eshould form a\u003Cstrong\u003E \u003Cem\u003Egreat foundation for yet another successful GSoC for Ogre!\u003C/em\u003E \u003C/strong\u003E\u003C/p\u003E\n\u003Cp\u003E\u003Cstrong\u003ESo all the best!\u003C/strong\u003E\u003C/p\u003E"} <p><img class="aligncenter" title="GSoC 2012 banner" src="http://www.google-melange.com/soc/content/2-0-20120317/images/v2/gsoc/logo/banner-gsoc2012.png" height="156" alt="" width="924" /></p> <p>It is official now: <strong>Ogre has been awarded four GSoC 2012 slots this year!</strong> It took quite a bit of discussion within the team to pick our top four projects, but we finally made it and are now looking forward to this coding summer and hope that the students can help to really move Ogre forward a notch.</p> <p>The selected projects are (in no particular order):</p> <p><span></span></p> <ul> <li> <strong>Improve ands Demo the Terrain System</strong> (covered by <em>Xiao Xiangquan</em>)<br /> Forum Thread: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=13&amp;t=69553">Link</a><br /> Student Profile: <a href="http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&amp;u=40051">xiaoxiangquan</a></li> </ul> <ul> <li><strong>Completion of DirectX11 Render System</strong> (covered by <em>Robert Sasu</em>)<br /> Forum Thread: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=13&amp;t=69655">Link</a><br /> Student Profile: <a href="http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&amp;u=40281">robert_sasu</a></li> </ul> <ul> <li><strong>Volume Rendering with LOD aimed at Terrain</strong> (covered by <em>Philip LB</em>)<br /> Forum Thread: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=13&amp;t=69449">Link</a><br /> Student Profile: <a href="http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&amp;u=24916">PhilipLB</a></li> </ul> <ul> <li><strong>Implementation of Off-Screen Particles</strong> (covered by <em>Karol Badowski</em>)<br /> Forum Thread: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=13&amp;t=69771">Link</a><br /> Student Profile: <a href="http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&amp;u=40337">Karol Badowski 1989</a></li> </ul> <p><strong>Congratulations to the four of you!</strong></p> <p>Also, we want to thank our three mentors who committed to support the students: <strong><em>Assaf Raman, David Rogers</em></strong> and <em><strong>Mattan Furst</strong></em>. They will assist the students and ensure that the agreed goals are met and will also handle the evaluations Google requests for each student.</p> <p>Additionally, we encourage everyone to closely track the progress of those projects to help with testing and join the discussions along the project path to support the students and their efforts.</p> <p>All those parts<strong> -</strong><em> highly motivated ans skilled students, very committed mentors plus an active community </em><strong>- </strong>should form a<strong> <em>great foundation for yet another successful GSoC for Ogre!</em> </strong></p> <p><strong>So all the best!</strong></p>Mon, 23 Apr 2012 20:32:49 GMThttp://fgd.soup.io/post/249104977/OGRE-GSoC-2012-Projects-announced-officiallyurn:www-soup-io:1:249104977regular [fgd] #Virtuous Inquisition 4.0.2 beta 1 is out with lots of community fixes, espec... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/194506713003593728","body":"#\u003Ca href=\"http://search.twitter.com/search?q=%23Virtuous\"\u003EVirtuous\u003C/a\u003E Inquisition 4.0.2 beta 1 is out with lots of community fixes, especially by socali! Enjoy \u003Ca href=\"http://t.co/07YPwUyZ\"\u003Ehttp://t.co/07YPwUyZ\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23htc\"\u003Ehtc\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23mt4gs\"\u003Emt4gs\u003C/a\u003E"} #<a href="http://search.twitter.com/search?q=%23Virtuous">Virtuous</a> Inquisition 4.0.2 beta 1 is out with lots of community fixes, especially by socali! Enjoy <a href="http://t.co/07YPwUyZ">http://t.co/07YPwUyZ</a> #<a href="http://search.twitter.com/search?q=%23htc">htc</a> #<a href="http://search.twitter.com/search?q=%23mt4gs">mt4gs</a>Mon, 23 Apr 2012 19:23:08 GMThttp://fgd.soup.io/post/249162932/Virtuous-Inquisition-4-0-2-beta-1urn:www-soup-io:1:249162932regular [fgd] jMonkeyEngine - Happy earth day.. to our new contributors! {"tags":[],"type":"regular","title":"\u003Ca href=\"http://jmonkeyengine.org/2012/04/22/happy-earth-day-to-our-new-contributors/\"\u003EjMonkeyEngine - Happy earth day.. to our new contributors!\u003C/a\u003E","source":"http://jmonkeyengine.org/2012/04/22/happy-earth-day-to-our-new-contributors/","body":"\u003Cp\u003E\u003Ca href=\"http://jmonkeyengine.org/wp-content/uploads/2012/04/super-earth-hero.png\"\u003E\u003Cimg title=\"super-earth-hero\" class=\"size-large wp-image-2705 alignnone\" src=\"http://jmonkeyengine.org/wp-content/uploads/2012/04/super-earth-hero-600x699.png\" height=\"688\" alt=\"If you haven't met your green quota, EarthDayMan will crush you.\" width=\"591\" /\u003E\u003C/a\u003E\u003C/p\u003E\n\u003Cp\u003EI\u2019ll be honest, \u003Ca href=\"http://www.earthday.org/\"\u003Eearth day\u003C/a\u003E is probably all kinds of awesome, but I\u2019ll only be talking about it for as long as this sentence. For the past year I\u2019ve been enrolled in a year long intensive study on Game Design. In the meantime. With a fancy diploma in hand, I\u2019ll be gradually resuming my manager duties, starting with a big round of \u201cContributor\u201d badge hand-outs.\u003Cbr /\u003E\n\u003Cspan\u003E\u003C/span\u003E\u003C/p\u003E\n\u003Ch4\u003ELet\u2019s have a round of applause for these humble community heroes\u003C/h4\u003E\n\u003Cul\u003E\n\u003Cli\u003E\u003Ca href=\"http://jmonkeyengine.org/members/phr00t/\"\u003E@phr00t\u003C/a\u003E \u2013 for an awesome game and jME buzz\u003C/li\u003E\n\u003Cli\u003E\u003Ca href=\"http://jmonkeyengine.org/members/kwando/\"\u003E@kwando\u003C/a\u003E \u2013 for patches \u0026amp; new features\u003C/li\u003E\n\u003Cli\u003E\u003Ca href=\"http://jmonkeyengine.org/members/survivor\"\u003E@survivor\u003C/a\u003E \u2013 for patches \u0026amp; new features\u003C/li\u003E\n\u003Cli\u003E\u003Ca href=\"http://jmonkeyengine.org/members/t0neg0d\"\u003E@t0neg0d\u003C/a\u003E \u2013 for patches \u0026amp; new features\u003C/li\u003E\n\u003Cli\u003E\u003Ca href=\"http://jmonkeyengine.org/members/tralala/\"\u003E@tralala\u003C/a\u003E \u2013 for patches \u0026amp; reports\u003C/li\u003E\n\u003Cli\u003E\u003Ca href=\"http://jmonkeyengine.org/members/wezrule/\"\u003E@wezrule\u003C/a\u003E \u2013 he\u2019s wezrule (I\u2019m sure he also did some cool stuff)\u003C/li\u003E\n\u003Cli\u003E\u003Ca href=\"http://jmonkeyengine.org/members/phate666/\"\u003E@phate666\u003C/a\u003E \u2013 for code contributions\u003C/li\u003E\n\u003Cli\u003E\u003Ca href=\"http://jmonkeyengine.org/members/Tumaini\"\u003E@Tumaini\u003C/a\u003E \u2013 helping users\u003C/li\u003E\n\u003Cli\u003E\u003Ca href=\"http://jmonkeyengine.org/members/androlo\"\u003E@androlo\u003C/a\u003E \u2013 The Forester and more awesome incoming\u003C/li\u003E\n\u003C/ul\u003E\n\u003Cp\u003ESome of these have been a long time coming; we greatly appreciate your patience, and sincerely \u003Cstrong\u003Ethank you\u003C/strong\u003E for your efforts to make jMonkeyEngine an ever better project.\u003C/p\u003E"} <p><a href="http://jmonkeyengine.org/wp-content/uploads/2012/04/super-earth-hero.png"><img class="size-large wp-image-2705 alignnone" title="super-earth-hero" src="http://jmonkeyengine.org/wp-content/uploads/2012/04/super-earth-hero-600x699.png" height="688" alt="If you haven't met your green quota, EarthDayMan will crush you." width="591" /></a></p> <p>I’ll be honest, <a href="http://www.earthday.org/">earth day</a> is probably all kinds of awesome, but I’ll only be talking about it for as long as this sentence. For the past year I’ve been enrolled in a year long intensive study on Game Design. In the meantime. With a fancy diploma in hand, I’ll be gradually resuming my manager duties, starting with a big round of “Contributor” badge hand-outs.<br /> <span></span></p> <h4>Let’s have a round of applause for these humble community heroes</h4> <ul> <li><a href="http://jmonkeyengine.org/members/phr00t/">@phr00t</a> – for an awesome game and jME buzz</li> <li><a href="http://jmonkeyengine.org/members/kwando/">@kwando</a> – for patches &amp; new features</li> <li><a href="http://jmonkeyengine.org/members/survivor">@survivor</a> – for patches &amp; new features</li> <li><a href="http://jmonkeyengine.org/members/t0neg0d">@t0neg0d</a> – for patches &amp; new features</li> <li><a href="http://jmonkeyengine.org/members/tralala/">@<a href="http://tralala.soup.io">tralala</a></a> – for patches &amp; reports</li> <li><a href="http://jmonkeyengine.org/members/wezrule/">@wezrule</a> – he’s wezrule (I’m sure he also did some cool stuff)</li> <li><a href="http://jmonkeyengine.org/members/phate666/">@phate666</a> – for code contributions</li> <li><a href="http://jmonkeyengine.org/members/Tumaini">@Tumaini</a> – helping users</li> <li><a href="http://jmonkeyengine.org/members/androlo">@androlo</a> – The Forester and more awesome incoming</li> </ul> <p>Some of these have been a long time coming; we greatly appreciate your patience, and sincerely <strong>thank you</strong> for your efforts to make jMonkeyEngine an ever better project.</p>Sun, 22 Apr 2012 21:55:57 GMThttp://fgd.soup.io/post/248811200/jMonkeyEngine-Happy-earth-day-to-our-newurn:www-soup-io:1:248811200regular [fgd] OctaForge - OctaForge and Tesseract {"tags":[],"type":"regular","title":"\u003Ca href=\"http://octaforge.org/node/124\"\u003EOctaForge - OctaForge and Tesseract\u003C/a\u003E","source":"http://octaforge.org/node/124","body":"\u003Cdiv class=\"field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above clearfix\"\u003E\u003Cul class=\"links\"\u003E\u003Cli class=\"taxonomy-term-reference-0\"\u003E\u003Ca href=\"http://octaforge.org/forum/6\"\u003EAnnouncements\u003C/a\u003E\u003C/li\u003E\u003C/ul\u003E\u003C/div\u003E\u003Cdiv class=\"field field-name-body field-type-text-with-summary field-label-hidden\"\u003E\u003Cdiv class=\"field-items\"\u003E\u003Cdiv class=\"field-item even\"\u003E\u003Cp\u003ESo as some of you probably already know, there is the new Tesseract renderer for Cube 2 out (\u003Ca href=\"http://cubeengine.com/forum.php4?action=display_thread\u0026amp;thread_id=2534\" rel=\"nofollow\"\u003Ehttp://cubeengine.com/forum.php4?action=display_thread\u0026amp;thread_id=2534\u003C/a\u003E, \u003Ca href=\"http://codepad.org/AksRxXjh\" rel=\"nofollow\"\u003Ehttp://codepad.org/AksRxXjh\u003C/a\u003E) and OF will be merging it. My question however is,\u003C/p\u003E\n\u003Cp\u003Eshould we keep support for the legacy Cube 2 renderer? Note that it's a lot of effort and burden for the project. The question is then, is it worth it? If we keep only Tesseract, all maps can count on it and thus use the full featureset of Tesseract. Keeping the legacy renderer is quite inferior to further development, and with introduction of physics engine, proper collisions and props, people with old hardware unable to run Tesseract won't be most likely able to run such maps anyway.\u003C/p\u003E\n\u003Cp\u003EPlease leave your opinion in the poll.\u003C/p\u003E\n\u003Cp\u003ELoading...\u003C/p\u003E\n\u003C/div\u003E\u003C/div\u003E\u003C/div\u003E"} <div class="field field-name-taxonomy-forums field-type-taxonomy-term-reference field-label-above clearfix"><ul class="links"><li class="taxonomy-term-reference-0"><a href="http://octaforge.org/forum/6">Announcements</a></li></ul></div><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even"><p>So as some of you probably already know, there is the new Tesseract renderer for Cube 2 out (<a href="http://cubeengine.com/forum.php4?action=display_thread&amp;thread_id=2534">http://cubeengine.com/forum.php4?action=display_thread&amp;thread_id=2534</a>, <a href="http://codepad.org/AksRxXjh">http://codepad.org/AksRxXjh</a>) and OF will be merging it. My question however is,</p> <p>should we keep support for the legacy Cube 2 renderer? Note that it's a lot of effort and burden for the project. The question is then, is it worth it? If we keep only Tesseract, all maps can count on it and thus use the full featureset of Tesseract. Keeping the legacy renderer is quite inferior to further development, and with introduction of physics engine, proper collisions and props, people with old hardware unable to run Tesseract won't be most likely able to run such maps anyway.</p> <p>Please leave your opinion in the poll.</p> <p>Loading...</p> </div></div></div>Sun, 22 Apr 2012 16:00:06 GMThttp://fgd.soup.io/post/248768579/OctaForge-OctaForge-and-Tesseracturn:www-soup-io:1:248768579regular [fgd] FLARE - 20120421 {"tags":[],"type":"regular","title":"\u003Ca href=\"http://clintbellanger.net/rpg/blog/20120421\"\u003EFLARE - 20120421\u003C/a\u003E","source":"http://clintbellanger.net/rpg/blog/20120421","body":"Cathedral Structures\n\n\nHave another peek at some rough Cathedral art."} Cathedral Structures Have another peek at some rough Cathedral art.Sat, 21 Apr 2012 21:30:34 GMThttp://fgd.soup.io/post/248551926/FLARE-20120421urn:www-soup-io:1:248551926regular [fgd] http://t.co/Q4pxMCzn Fix for #Virtuous Inquisition #mt4gs browsers' occasiona... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/193776491727826944","body":"\u003Ca href=\"http://t.co/Q4pxMCzn\"\u003Ehttp://t.co/Q4pxMCzn\u003C/a\u003E Fix for #\u003Ca href=\"http://search.twitter.com/search?q=%23Virtuous\"\u003EVirtuous\u003C/a\u003E Inquisition #\u003Ca href=\"http://search.twitter.com/search?q=%23mt4gs\"\u003Emt4gs\u003C/a\u003E browsers' occasional lockups. #\u003Ca href=\"http://search.twitter.com/search?q=%23ics\"\u003Eics\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23doubleshot\"\u003Edoubleshot\u003C/a\u003E #\u003Ca href=\"http://search.twitter.com/search?q=%23htc\"\u003Ehtc\u003C/a\u003E"} <a href="http://t.co/Q4pxMCzn">http://t.co/Q4pxMCzn</a> Fix for #<a href="http://search.twitter.com/search?q=%23Virtuous">Virtuous</a> Inquisition #<a href="http://search.twitter.com/search?q=%23mt4gs">mt4gs</a> browsers' occasional lockups. #<a href="http://search.twitter.com/search?q=%23ics">ics</a> #<a href="http://search.twitter.com/search?q=%23doubleshot">doubleshot</a> #<a href="http://search.twitter.com/search?q=%23htc">htc</a>Sat, 21 Apr 2012 19:01:30 GMThttp://fgd.soup.io/post/248560077/http-t-co-Q4pxMCzn-Fix-for-Virtuousurn:www-soup-io:1:248560077regular [fgd] FLARE - 20120419 {"tags":[],"type":"regular","title":"\u003Ca href=\"http://clintbellanger.net/rpg/blog/20120419\"\u003EFLARE - 20120419\u003C/a\u003E","source":"http://clintbellanger.net/rpg/blog/20120419","body":"Tile Set Definitions guide\n\n\nIf you're trying to understand how Flare's tile sets work, check out this article on Tile Set De"} Tile Set Definitions guide If you're trying to understand how Flare's tile sets work, check out this article on Tile Set DeFri, 20 Apr 2012 05:31:03 GMThttp://fgd.soup.io/post/248106496/FLARE-20120419urn:www-soup-io:1:248106496regular [fgd] RT @rmk40: A few of us from Metacloud are here at the #openstack conference. ... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/193208190261927936","body":"RT @\u003Ca href=\"http://twitter.com/rmk40\"\u003Ermk40\u003C/a\u003E: A few of us from Metacloud are here at the #\u003Ca href=\"http://search.twitter.com/search?q=%23openstack\"\u003Eopenstack\u003C/a\u003E conference. Read about our case for the private cloud - \u003Ca href=\"http://t.co/1N7\"\u003Ehttp://t.co/1N7\u003C/a\u003E ..."} RT @<a href="http://twitter.com/rmk40">rmk40</a>: A few of us from Metacloud are here at the #<a href="http://search.twitter.com/search?q=%23openstack">openstack</a> conference. Read about our case for the private cloud - <a href="http://t.co/1N7">http://t.co/1N7</a> ...Fri, 20 Apr 2012 05:23:16 GMThttp://fgd.soup.io/post/247968542/RT-rmk40-A-few-of-us-fromurn:www-soup-io:1:247968542regular [fgd] RT @PaulOBrien: If you're hoping for a QWERTY device from HTC you're gonna be... {"tags":[],"type":"regular","title":null,"source":"http://twitter.com/illespal/statuses/193207933411135488","body":"RT @\u003Ca href=\"http://twitter.com/PaulOBrien\"\u003EPaulOBrien\u003C/a\u003E: If you're hoping for a QWERTY device from HTC you're gonna be disappointed i'm afraid folks, nothing planned\u2026 :-( #\u003Ca href=\"http://search.twitter.com/search?q=%23freqs\"\u003Efreqs\u003C/a\u003E"} RT @<a href="http://twitter.com/PaulOBrien">PaulOBrien</a>: If you're hoping for a QWERTY device from HTC you're gonna be disappointed i'm afraid folks, nothing planned… :-( #<a href="http://search.twitter.com/search?q=%23freqs">freqs</a>Fri, 20 Apr 2012 05:22:15 GMThttp://fgd.soup.io/post/247968544/RT-PaulOBrien-If-youre-hoping-for-aurn:www-soup-io:1:247968544regular