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May 10 2012
Design & Ideas • Re: opentextures.com?
See how readable http://blog.humblebundle.com/ is by comparison.
Statistics: Posted by qubodup — Yesterday, 14:44
May 09 2012
May 07 2012
May 02 2012
Design & Ideas • Re: opentextures.com?
ctdabomb wrote:
If there is anyway I can help with this, please let me know......
1. If you have the time to get involved deeply, you might be able to help with administering drupal at some point, ask BartK
2. For now, there is another way you can help: find "lists" of free game/open art that are missing OGA and add the site to them
see http://opengameart.org/forumtopic/openg ... e-art-list
3. Last but not least: create art and upload it using good tags/descriptions! Or go out there and find freely licensed art and add it to OGA (for example http://creative-commons.deviantart.com/gallery/26171837 - found by searching for "creative commons textures" [note: Creative Commons != freely licensed] )
Statistics: Posted by qubodup — Today, 18:18
May 01 2012
Design & Ideas • Re: opentextures.com?
Think of what people, who want to find OGA, would search for on google. Then take steps so that they have a chance of finding it easily. It's like writing users stories.
With <title> being equal on all pages and no description of the content being available, central pages like the search queries for all sounds or all 3d models are useful only to those who know how to get there and who can tell what the content is by looking at the results and/or form and/or url.
To be on the top of q="open source game art" is great but this is only one of the many, many perspectives on OGA. it's not just generic art, it has "freely licensed, open sounds", it has "open source explosion sounds for games", it has "freely licensed zombie 3d model"...
There's is also another incentive to be efficient at presenting core information about the content in a page and in the title: blind users.
Statistics: Posted by qubodup — Yesterday, 23:04
April 30 2012
Design & Ideas • Open Source Textures
Statistics: Posted by qubodup — 56 minutes ago
April 29 2012
Video Game Exhibition Organization
I was helping a bit to realize the A Maze Indie Connect Games Exhibition, at which nominees for the award and some other games were shown. I designed the labels and gave a hand with tech and physical tasks.
I learned a few things:
- Design simple labels next time (use Australian Museum’s label guide).
- Use dirty style and you can print low quality (cheap) without hurt feelings.
- Place the exhibition in the socializing area of the conference, rather than in two spaces, even if they are close to each other.
- Find out what systems are available for rent and tell contest entrees their specs so they can say “ok” or “won’t run”.
- Start early, plan more, time means quality.
I see Miguel as the main mind behind the concept of the exhibition.
By the way: Proteus won the contest.
April 25 2012
Re: http://weblog.bocoup.com/new-training-intro-to-game-dev
Awesomoest!
If there's any legal and business chance of video-recording parts of this...well, it would rock.
Also if you're in Berlin and there's a game jam http://berlinminijam.blogspot.... at that time, know that you are welcomest.
April 23 2012
April 22 2012
Off-topic • Re: Indie Buskers willing to release sources
At least one of those games is based on Unit3D (proprietary 3D engine).
Statistics: Posted by qubodup — 49 minutes ago
Maybe Soup is currently being updated? I'll try again automatically in a few seconds...

