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February 23 2012
February 22 2012
STK Contributions • Re: better Shifting Sands track
ctdabomb wrote:
I dont get the last five pictures
Idea for 2 road
red : First road
Blue : second road
you understand ?
(You make the first picture ? )
Statistics: Posted by Ludsky — Today, 22:38
STK Contributions • Re: better Shifting Sands track
Statistics: Posted by ctdabomb — Today, 21:20
Red Eclipse • Re: Weapon Balance, Functions and Bugs
Just saying.
Statistics: Posted by ZeroKnight — 29 minutes ago
Red Eclipse • Re: Rabbit Gametype
Statistics: Posted by inpersona64 — Today, 19:39
STK Contributions • Re: better Shifting Sands track
ctdabomb wrote:
sorry Ludsky, I don't quite get what you mean in some of these pictures.
which picture ?
Statistics: Posted by Ludsky — Today, 19:38
Red Eclipse • Rabbit Gametype
Explanation:
Flag is spawned in the middle of the map. Whomever picks it up is pursued by all the other players (who cannot kill each other). The flag carrier, or Rabbit, can kill anyone, and anyone can kill the Rabbit. If the Rabbit is killed, the flag can be picked up by another person.
Simple, could be very fun on maps where parkour is key, fast-paced, and teamwork-rewarding. Thoughts?
Statistics: Posted by fawstoar — Today, 18:33
STK Contributions • Re: better Shifting Sands track
Statistics: Posted by ctdabomb — Today, 18:28
Forums Feedback • Re: Post 'like' button
I have no idea whether o not it is a good idea to use an in-dev mod.
http://www.phpbb.com/customise/db/mod/thanks_for_posts/
This one adds quite some visual clutter compared to how reddit shows upvotes as "(number)"
Statistics: Posted by qubodup — 8 minutes ago
Me & My Shadow • Re: [WIP] Trailer for Me & My Shadow
The trailer should go one showing the different features of the game like "Jump on you shadow", "Solves puzzles", "Try to beat the best time", and so on…
Statistics: Posted by MCMic — Today, 14:40
Me & My Shadow • Re: Inter-level popup talk
odamite wrote:
I've fixed those things you described in svn rev. 275. Thank you spotting them.
It's a lot better, but I think the small space is cluttered with information.
Perhaps it would be better to replace the words "Time" and "Recordings" with the icons made by Tedium?
And align the values correctly.
Statistics: Posted by Edward_Lii — Today, 14:02
Me & My Shadow • Re: Inter-level popup talk
I've fixed those things you described in svn rev. 275. Thank you spotting them
I also fixed a bug which made it possible to load a game while in replay mode. I found out that restarting button doesn't work properly. When player clicks it the current movement of replay will continue after restarting the game. Didn't know how to fix it but hopefully someone else can.
Statistics: Posted by odamite — Today, 13:03
Red Eclipse • Re: lagging deaths and pickups
Statistics: Posted by qreeves — 52 minutes ago
February 21 2012
Red Eclipse • Re: Map Release: Conflict (updated to v1.2)
riidom wrote:
Hm I dont see the new maps in the list, am I doing something wrong?
When you have one of those maps in your maps folder, you can just select them and vote on them, they are under the normal map list in the voting menu. On most other servers, those maps are not allowed, but they are allowed on the Killing Ground
Statistics: Posted by Ulukai — 38 minutes ago
Red Eclipse • Re: Map Release: Conflict (updated to v1.2)
Statistics: Posted by riidom — 43 minutes ago
Red Eclipse • Re: Map Release: Conflict (updated to v1.2)
Statistics: Posted by raiden — 48 minutes ago
Red Eclipse • Re: Map: Equilibrium
Statistics: Posted by raiden — 51 minutes ago
Red Eclipse • Re: sorn 1.3 is out
Statistics: Posted by raiden — 56 minutes ago
Forums Feedback • Re: International/Interlingual FGD Forums
Statistics: Posted by qubodup — Today, 19:42
Maybe Soup is currently being updated? I'll try again automatically in a few seconds...
