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February 23 2012

February 22 2012

STK Contributions • Re: better Shifting Sands track

ctdabomb wrote:
I dont get the last five pictures


Idea for 2 road
red : First road
Blue : second road
you understand ?

(You make the first picture ? )

Statistics: Posted by Ludsky — Today, 22:38


STK Contributions • Re: better Shifting Sands track

I dont get the last five pictures

Statistics: Posted by ctdabomb — Today, 21:20


Red Eclipse • Re: Weapon Balance, Functions and Bugs

Full-auto on non-full-auto weapons would suck for the people (like me) who don't just mash fire, and actually try to effectively time their shots :/ I don't really see the appeal here.
Just saying.

Statistics: Posted by ZeroKnight — 29 minutes ago


Tags: Red Eclipse

Red Eclipse • Re: Rabbit Gametype

Haha ! when i read this it reminded me of a gamemode in NFL Street 2 called "Crush the Carrier". It was actually pretty exciting really when I used to play it. Great idea! Here's some gameplay of what it would look like: http://www.youtube.com/watch?v=Ip4JMaTQvBQ

Statistics: Posted by inpersona64 — Today, 19:39


Tags: Red Eclipse

STK Contributions • Re: better Shifting Sands track

ctdabomb wrote:
sorry Ludsky, I don't quite get what you mean in some of these pictures.



which picture ?

Statistics: Posted by Ludsky — Today, 19:38


Red Eclipse • Rabbit Gametype

Idea for a possible gametype: Rabbit.

Explanation:
Flag is spawned in the middle of the map. Whomever picks it up is pursued by all the other players (who cannot kill each other). The flag carrier, or Rabbit, can kill anyone, and anyone can kill the Rabbit. If the Rabbit is killed, the flag can be picked up by another person.

Simple, could be very fun on maps where parkour is key, fast-paced, and teamwork-rewarding. Thoughts?

Statistics: Posted by fawstoar — Today, 18:33


Tags: Red Eclipse

STK Contributions • Re: better Shifting Sands track

sorry Ludsky, I don't quite get what you mean in some of these pictures.

Statistics: Posted by ctdabomb — Today, 18:28


Forums Feedback • Re: Post 'like' button

http://www.phpbb.com/community/viewtopi ... &t=2113726
I have no idea whether o not it is a good idea to use an in-dev mod.

http://www.phpbb.com/customise/db/mod/thanks_for_posts/
This one adds quite some visual clutter compared to how reddit shows upvotes as "(number)"

Statistics: Posted by qubodup — 8 minutes ago


Me & My Shadow • Re: [WIP] Trailer for Me & My Shadow

I think it's a good intro.
The trailer should go one showing the different features of the game like "Jump on you shadow", "Solves puzzles", "Try to beat the best time", and so on…

Statistics: Posted by MCMic — Today, 14:40


Me & My Shadow • Re: Inter-level popup talk

Hello odamite,

odamite wrote:
I've fixed those things you described in svn rev. 275. Thank you spotting them :D.

It's a lot better, but I think the small space is cluttered with information.
Perhaps it would be better to replace the words "Time" and "Recordings" with the icons made by Tedium?
And align the values correctly. ;)

Statistics: Posted by Edward_Lii — Today, 14:02


Me & My Shadow • Re: Inter-level popup talk

Hello ctdabomb,

I've fixed those things you described in svn rev. 275. Thank you spotting them :D.

I also fixed a bug which made it possible to load a game while in replay mode. I found out that restarting button doesn't work properly. When player clicks it the current movement of replay will continue after restarting the game. Didn't know how to fix it but hopefully someone else can.

Statistics: Posted by odamite — Today, 13:03


Red Eclipse • Re: lagging deaths and pickups

You don't understand, it is either apply a single colour to the entire model, or have none at all. You can't use the masks without shaders.

Statistics: Posted by qreeves — 52 minutes ago


Tags: Red Eclipse

February 21 2012

Red Eclipse • Re: Map Release: Conflict (updated to v1.2)

riidom wrote:
Hm I dont see the new maps in the list, am I doing something wrong?

When you have one of those maps in your maps folder, you can just select them and vote on them, they are under the normal map list in the voting menu. On most other servers, those maps are not allowed, but they are allowed on the Killing Ground ;)

Statistics: Posted by Ulukai — 38 minutes ago


Tags: Red Eclipse

Red Eclipse • Re: Map Release: Conflict (updated to v1.2)

Hm I dont see the new maps in the list, am I doing something wrong?

Statistics: Posted by riidom — 43 minutes ago


Tags: Red Eclipse

Red Eclipse • Re: Map Release: Conflict (updated to v1.2)

That are good news, thanks and relax a bit, while fragging on the new server :).

Statistics: Posted by raiden — 48 minutes ago


Tags: Red Eclipse

Red Eclipse • Re: Map: Equilibrium

Hey, a new map by you - nice, I'll try it out and will come back with feedback, if I have something. It looks solid from the pics. Greetings.

Statistics: Posted by raiden — 51 minutes ago


Tags: Red Eclipse

Red Eclipse • Re: sorn 1.3 is out

Hey that's nice Ulukai, thank you - maybe we'll see us there :).

Statistics: Posted by raiden — 56 minutes ago


Tags: Red Eclipse

Forums Feedback • Re: International/Interlingual FGD Forums

1 more month. any protest against deletion of the forums should go here.

Statistics: Posted by qubodup — Today, 19:42


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